Search found 60 matches

by powayjoe
Thu Feb 15, 2018 8:03 pm
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Kayla I went back and deleted all my Orbx and turned off UTL and had nothing else running with P3Dv4.2 but no difference. I still have ships showing up at the KSAN terminals and random roof tops at EGLL where I never had any Orbx installs to begin with. This is clearly a scenery conflict issue with ...
by powayjoe
Thu Feb 15, 2018 7:28 pm
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Kayla Perhaps but it would take a lot of work. I did just role back to Orbx FTX Central v3.2.3.0 stable release instead of the lastest beta version 3.2.5.4 but it made no difference. My guess is it has something to do with Orbx or Ultimate Traffic Live (although I've turned UTL off with no differenc...
by powayjoe
Thu Feb 15, 2018 6:21 pm
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Kayla On a complete separate note, it would be great if Native VR supported the zoom function particularly one the could be toggled on and off just like FlyInside has enabled. Now that Oculus Dash supports embedded windows (although they still need to enable mouse capability so you’re not forced to ...
by powayjoe
Thu Feb 15, 2018 4:45 pm
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

The images are consent and similar to others as I see on the forums. No I haven’t uninstalled add ons as I have many and would not know where to begin not to mention the difficulties involved. One thing I did do was I opted into the Orbx Fastlane option and ran FTX Central which updated my ObjectFlo...
by powayjoe
Thu Feb 15, 2018 12:33 am
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

Kayla, The SPR object appearing issue does not get resolved by turning off any of the autogen functions on my PC. Again the only solution is toggling back to Stereo Mode. Here are some photos of the bizzare objects and other complete objects that are being overlayed on the stable scenery at KSAN whe...
by powayjoe
Wed Feb 14, 2018 7:16 pm
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

I will when I get back to my PC.
If you are correct we still need to find the cause of that to be able to use some autogen buildings in VR I hope.
It is somehow related to the SPR proceed I assume?

Joe
by powayjoe
Wed Feb 14, 2018 3:01 pm
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

Re: P3Dv4.2 VR Single Pass Rendering Mode Issue

I have a similar post over on the Avsim forum and others are seeing the same issues: https://www.avsim.com/forums/topic/531244-p3dv42-vr-single-pass-rendering-flashing-artifact-issue/ I haven’t checked if it shows on the screen yet but will. We’ve all tried several Nvidia drivers including the curre...
by powayjoe
Wed Feb 14, 2018 1:18 am
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
Replies: 79
Views: 144831

P3Dv4.2 VR Single Pass Rendering Mode Issue

Well I installed the latest client version of P3Dv4.2 did the usual deletes of .cfg and shader files updated all the necessary add-on stuff and everything worked fine. I then tried out the VR mode with my Oculus Rift and again all looked very good but really no different then v4.1 in Native VR mode....
by powayjoe
Tue Feb 13, 2018 12:25 am
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Question
Replies: 7
Views: 13927

Re: P3Dv4.2 VR Single Pass Rendering Question

Kayla Thank you for the prompt response. Since I have a high end CPU and GPU should I expect a significant reduction in CPU usuage based on what I read in the following Oculus post: https://developer.oculus.com/documentation/unity/latest/concepts/unity-single-pass/ Also it appears the visual represe...
by powayjoe
Mon Feb 12, 2018 11:58 pm
Forum: Miscellaneous
Topic: P3Dv4.2 VR Single Pass Rendering Question
Replies: 7
Views: 13927

P3Dv4.2 VR Single Pass Rendering Question

Can anyone provide any insight to the seemingly new single pass rendering feature for VR. If I understand this correctly P3D hasn’t enabled this prior to this revision and now it exists for VR. If this is correct I believe it significantly cuts the CPU usage down to render both eyes simultaneously f...
by powayjoe
Sun Apr 10, 2016 12:38 am
Forum: Prepar3D Client Application Questions
Topic: How to envoke Avatar Mode?
Replies: 7
Views: 40234

Re: How to envoke Avatar Mode?

I have recently discovered that if I "Walk" the Avatar away from my aircraft too far, which isn't that far, I cannot detach him or said another way turn him off. If I return his position close to the aircraft by "walking" him back then the Attach/Detach key command works fine. Is...
by powayjoe
Fri May 15, 2015 4:36 pm
Forum: Prepar3D Client Application Questions
Topic: FYI, nVidia 350.12 driver break PAPI lights again
Replies: 15
Views: 20776

Thanks Jorge

I installed them and they work fine, even the PAPI lights :)

Joe
by powayjoe
Thu May 14, 2015 7:06 pm
Forum: Prepar3D Client Application Questions
Topic: FYI, nVidia 350.12 driver break PAPI lights again
Replies: 15
Views: 20776

I was wondering if the best NVIDIA driver to use is 347.88 ? I am running a Geforce GTX 670 with my system and P3Dv2.5.
Thanks in advance

Joe
by powayjoe
Mon Mar 16, 2015 7:21 pm
Forum: Prepar3D Client Application Questions
Topic: How to get a 40% FPS increase in P3D
Replies: 56
Views: 128588

<t>I assume the TextureMaxLoad=6 (default) is the default because that line was added in the [Display] section of the config file and not some hidden program default? <br/> <br/> Also if we are trying to increase the TextureMaxLoad why not just increase the value from 6 to 30 in the config line inst...
by powayjoe
Tue Oct 08, 2013 6:02 pm
Forum: Rules & News
Topic: Prepar3D v2.0 Developer Blog – DirectX11 - Discussion Thread
Replies: 232
Views: 466398

Quick question: In addition to all the great improvements will version 2.0 be 64bit compatible ?