Search found 12 matches
- Thu Jun 03, 2021 5:04 am
- Forum: Prepar3D Client Application Questions
- Topic: White Water Textures at Night with EA on (P3d V5.1)
- Replies: 14
- Views: 20205
Re: White Water Textures at Night with EA on (P3d V5.1)
to completely fix this issue all you need to do is make sure User Vehicles reflections are turned ON by ticking the box and the white water will be normal..... TrueSky works fine EA mode on looks photoreal in my sim and I love it..... Check out the videos on my channel on 5.1 fixes... Thank you! St...
- Wed May 31, 2017 7:39 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Dynamic lights SDK location
- Replies: 2
- Views: 8152
Dynamic lights SDK location
Hi team, congrats on v4! Massive step forward for FS
I'm very interested in the dynamic lights and want to have a read up on what's involved making them, particularly for scenery in my case. Where can I find the page in the sdk? Is it the custom lights in PDK section?
Thanks
Nick
I'm very interested in the dynamic lights and want to have a read up on what's involved making them, particularly for scenery in my case. Where can I find the page in the sdk? Is it the custom lights in PDK section?
Thanks
Nick
- Fri Mar 11, 2016 10:44 pm
- Forum: Prepar3D Client Application Questions
- Topic: 3.2 crash
- Replies: 11
- Views: 15866
Re: 3.2 crash
Exact same problem. Following
Edit: It was one of my exe or dll. I disabled all the Launch.Addons in the exe.xml and dll.xml file located here:
C:\Users\USERNAME\AppData\Roaming\Lockheed Martin\Prepar3D v3
I'll try to figure out with one it was later after making sure they're all updated
Edit: It was one of my exe or dll. I disabled all the Launch.Addons in the exe.xml and dll.xml file located here:
C:\Users\USERNAME\AppData\Roaming\Lockheed Martin\Prepar3D v3
I'll try to figure out with one it was later after making sure they're all updated
- Sat Oct 03, 2015 9:29 am
- Forum: Scenery Development Questions
- Topic: scenery/world/scenery stub bgl - New v3 structure
- Replies: 5
- Views: 11724
Re: scenery/world/scenery stub bgl - New v3 structure
But if I just let Orbx install the way it wants (getting all up in my root), I wonder if P3D will respect my airport elevation (from the stub file) if my scenery is a higher in the scenery manager.....I guess I'll just have to test it.
- Sat Oct 03, 2015 9:08 am
- Forum: Scenery Development Questions
- Topic: scenery/world/scenery stub bgl - New v3 structure
- Replies: 5
- Views: 11724
Re: scenery/world/scenery stub bgl - New v3 structure
Ok cool, I didn't see that thread.
Will I have to worry about disabling orbx stub bgls, or as long as my scenery entry is of higher priority it will 'ignore' the orbx one (and any others in the root dir)?
Will I have to worry about disabling orbx stub bgls, or as long as my scenery entry is of higher priority it will 'ignore' the orbx one (and any others in the root dir)?
- Sat Oct 03, 2015 8:30 am
- Forum: Scenery Development Questions
- Topic: scenery/world/scenery stub bgl - New v3 structure
- Replies: 5
- Views: 11724
scenery/world/scenery stub bgl - New v3 structure
Hi there, Just a question regarding the new v3 file structure. Devs are being asked to place their content outside the root p3d folder. With orbx announcing there stance that they won't be adhering to this (I guess it might not be possible for there landclass products) how are stub bgls treated? E.g...
- Tue May 06, 2014 9:17 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: 3dsmax toolset, volume shadowing and model export
- Replies: 2
- Views: 7423
- Thu Apr 10, 2014 3:01 am
- Forum: Software Development Kit (SDK) Questions
- Topic: IK WheelsGroundLock
- Replies: 1
- Views: 7272
<r>Just as a followup, for whatever it's worth here's some talk of it on FSDev incl Adrian Woods of Aces.<br/> <br/> <br/> <br/> <URL url="http://www.fsdeveloper.com/forum/threads/ik-jetways-keeping-the-wheels-on-the-ground.10592/"><LINK_TEXT text="http://www.fsdeveloper.com/forum/thread ... und.105...
- Mon Mar 24, 2014 5:40 pm
- Forum: Prepar3D Client Application Questions
- Topic: Prepar3D v2.2 Developer Blog Posted
- Replies: 121
- Views: 185706
- Wed Nov 27, 2013 7:10 am
- Forum: Hardware Specific Questions
- Topic: Frequently loosing the joystick
- Replies: 94
- Views: 149963
- Mon Mar 26, 2012 6:08 pm
- Forum: Prepar3D Feature Requests
- Topic: Conditional display in standard scenery objects
- Replies: 1
- Views: 6505
<t>After talking to Arno from FSDeveloper to get the correct words:<br/> <br/> Conditional display in standard scenery objects, right now that only seems to work in aircraft and SimObjects.<br/> <br/> <br/> <br/> This would be so we can ideally read the currently available variables, and make scener...
- Fri Mar 23, 2012 10:19 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: IK WheelsGroundLock
- Replies: 1
- Views: 7272
<r>Hi there,<br/> <br/> <br/> <br/> In FSX the IK WheelsGroundLock handle was broken in such that the wheels/base of custom jetways were never locked to the ground<br/> <br/> <br/> <br/> Is this fixed in P3d?<br/> <br/> <br/> <br/> Cheers<br/> <br/> <br/> <br/> <URL url="http://www.prepar3d.com/sdk/...