Search found 94 matches

by JeeHell
Thu Dec 21, 2023 5:39 pm
Forum: Simulation Object Development Questions
Topic: Weather Radar implementation
Replies: 3
Views: 14710

Re: Weather Radar implementation

So actually the pitch is broken because the SetPBH call has no effect, I could fix it by using SetFrustumOffsetPBH and then that works; I am still very much interested in a completely programmatic way of accessing the weather data using a LAT/LON/ALT/tilt/beam width input, and retrieving it in a bin...
by JeeHell
Wed Dec 20, 2023 11:05 pm
Forum: Simulation Object Development Questions
Topic: Weather Radar implementation
Replies: 3
Views: 14710

Re: Weather Radar implementation

Hello Beau, Thanks for the fixes on the WX radar. The sample is working for me. Only things is I need to undock the panel or the texture flickers with the terrain background in some greyish form. And the tilt does not seem to have any effect (the range and beam width do work). Best wishes for Christ...
by JeeHell
Thu Jul 20, 2023 6:20 pm
Forum: Software Development Kit (SDK) Questions
Topic: Animations on Attached simobjects
Replies: 0
Views: 19212

Animations on Attached simobjects

Hello I am having some issues with animations on attached simobjects: 1. Gear struts compression does not work. "GEAR ANIMATION POSITION:index" is read only. Setting the model height does not work either. 2. Reversers do not show up 3. Spoilers do not extend 4. Spoilerons do not extend eit...
by JeeHell
Tue Jul 18, 2023 8:41 pm
Forum: Prepar3D Client Application Questions
Topic: Zoom level versus Vehicle
Replies: 2
Views: 1000

Re: Zoom level versus Vehicle

Ok I could track it down to the "Chase Distance".
How can I have accurate control over it? KEY_VIEW_CHASE_DISTANCE_ADD & KEY_VIEW_CHASE_DISTANCE_SUB are not enough for me?
by JeeHell
Tue Jul 18, 2023 8:29 pm
Forum: Prepar3D Client Application Questions
Topic: Zoom level versus Vehicle
Replies: 2
Views: 1000

Re: Zoom level versus Vehicle

Further investigation: My issue is in SPOT VIEW. When calling simconnect calls: SimConnect_RequestCameraRelative6DOF and SimConnect_RequestMainCameraFov with the same levels of zoom I get the exact same values. Interestingly, pitch and bank of the camera are always 0, only heading changes. But FOVs ...
by JeeHell
Tue Jul 18, 2023 7:50 pm
Forum: Prepar3D Client Application Questions
Topic: Zoom level versus Vehicle
Replies: 2
Views: 1000

Zoom level versus Vehicle

Hi,

I noticed that the zoom level (0.3 to 512.0) gives different results depending on the actual size of the vehicle model.
How to adjust for that to get the same camera view with the same settings?

Regards
Jean Luc
by JeeHell
Wed Jul 05, 2023 4:22 pm
Forum: Simulation Object Development Questions
Topic: Weather Radar implementation
Replies: 3
Views: 14710

Weather Radar implementation

Hello, Is there a possibility, with the new atmosphere model, to see a proper weather radar implementation? I have tried the shader based PDK sample provided since v5.x though to be honest I am quite discouraged by that one since it means creating an additional view (with FPS impact etc) then needin...
by JeeHell
Sun Jun 25, 2023 7:27 am
Forum: Software Development Kit (SDK) Questions
Topic: P3D V6 SDK access
Replies: 0
Views: 16214

P3D V6 SDK access

Hello,

Any chance for developpers to get V6 SDK access earlier than release date?

Thanks
Jean Luc
by JeeHell
Sun Dec 04, 2022 8:23 am
Forum: Other Support Questions
Topic: Issues with Engine Failure After Take off
Replies: 10
Views: 3130

Re: Issues with Engine Failure After Take off

Hello

Mostly all your issues come from the a320 software you use

Regards.
by JeeHell
Sat Jun 12, 2021 7:09 am
Forum: Software Development Kit (SDK) Questions
Topic: PDK samples - weather radar
Replies: 0
Views: 5922

PDK samples - weather radar

Hi Has anybody been able to successfully run the Weather radar sample? I could compile it and add it to P3D addons (along with the shaders) though I only seem to get a black window and frequent DXGI errors... Also my clouds do weird things in the normal outside view... Some more information on this ...
by JeeHell
Tue Jun 08, 2021 10:04 am
Forum: Development Showcase
Topic: Shader-based procedural sky for non-EA
Replies: 3
Views: 10708

Re: Shader-based procedural sky for non-EA

Well for me it sounds cool only since I cannot see any picture ;)
I have a question on your technique, are you able to derive cloud position and export it somehow?
by JeeHell
Wed Apr 28, 2021 8:54 pm
Forum: Prepar3D Client Application Questions
Topic: Maximum surface wind
Replies: 11
Views: 10764

Re: Maximum surface wind

I just checked on V4.5 HF2, double precision "50.0" 8-byte aligned and you get only 2 offsets only (there are a couple more if you don't byte align), that's manageable. And changing the first one seemed to do the trick for what it's worth. However, that is NOT usable in an addon, only for ...
by JeeHell
Fri Apr 23, 2021 9:07 pm
Forum: Prepar3D Client Application Questions
Topic: Maximum surface wind
Replies: 11
Views: 10764

Re: Maximum surface wind

Thank you Yves for the accurate description of the problem.
And also thank you for your huge work on aerodynamics applied to FSX/P3D. I am a big fan as Hervé S. can attest :)

Have you got a memory location in FSX's sim1.dll for the wind limits ? (Or a way to find it?)

Salutations de France
Jean Luc
by JeeHell
Wed Apr 21, 2021 7:48 am
Forum: Prepar3D Client Application Questions
Topic: Maximum surface wind
Replies: 11
Views: 10764

Re: Maximum surface wind

The AIRCRAFT WIND X components is "limited" to less than 30kts. If it reaches 30kts, it "overflows" to 0kts. And the aerodynamic engine uses that truly under evaluated component. So actually 50 kts x-wind is much easier than 29kts... That is on the ground. As soon as the aircraf...
by JeeHell
Wed Apr 21, 2021 7:43 am
Forum: Prepar3D Client Application Questions
Topic: Maximum surface wind
Replies: 11
Views: 10764

Re: Maximum surface wind

Simple enough, take Visual Studio, write a simple simconnect addon and monitor the following variables: AIRCRAFT WIND X AIRCRAFT WIND Y AIRCRAFT WIND Z Now in P3D (all vanilla) change the surface layer wind (and remove other layers) to anything higher than 30 kts. Turn the aircraft while taxiing on ...