Search found 497 matches
- Wed Jul 27, 2011 3:55 pm
- Forum: Simulation Object Development Questions
- Topic: XMLs Strange Math!
- Replies: 4
- Views: 14566
<r>Well, for what it's worth, I found the problem. Normally one requests an XML token freq to be returned in MHz, so the value returned would be pre-formated as 128.80 for example. However, the actual value returned is 128.799! When displayed however, the XML engine does some rounding so what is "pr...
- Tue Jul 26, 2011 7:16 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Setup 3ds max2012 64 bit to export mdl
- Replies: 9
- Views: 19084
- Tue Jul 26, 2011 7:03 pm
- Forum: Simulation Object Development Questions
- Topic: XtoMdl Errors
- Replies: 4
- Views: 16348
<r>This FS-Developer Wiki entry describes how to set up and use a simple Desktop Shortcut, and move it into your "SendTo" folder. Compiling then becomes a simply matter of selecting your .x file, right clicking, and picking "Compile Aircraft" from the popup list. The comiled .mdl will appear in the ...
- Tue Jul 26, 2011 6:52 pm
- Forum: Hardware Specific Questions
- Topic: GREAT Multi Monitor Solution .. BUT...
- Replies: 8
- Views: 24658
<r>Have you considered MaxiVista?<br/> <br/> Quote:<br/> Multi Monitor Software<br/> <br/> The Pro Edition of the Multi Monitor Software MaxiVista can even link up to four computers to create a giant desktop space of up to 10,240x1,600 pixels.<br/> <br/> <URL url="http://www.maxivista.com/multi-moni...
- Tue Jul 26, 2011 6:40 pm
- Forum: Simulation Object Development Questions
- Topic: XMLs Strange Math!
- Replies: 4
- Views: 14566
<r>I've run across a very, V E R Y strange problem that's been vexing me for several days...<br/> <br/> <br/> <br/> ...or more accurately more like two months!<br/> <br/> <br/> <br/> I have an "old school" COM radio that uses mechanical "drums" for the display. They all work perfectly except for the...
- Wed Apr 20, 2011 11:07 am
- Forum: Scenery Development Questions
- Topic: Creating new scenery objects without 3DS Max 9?
- Replies: 6
- Views: 15303
<r>Honestly, I've not used MCX myself. Arno's support for MCX is found in this dedicated forum at FS-Developer. Asking there you would get answers directly from the author of the utility: <URL url="http://www.fsdeveloper.com/forum/forumdisplay.php?f=87">http://www.fsdeveloper.com/forum/forumdisplay....
- Tue Apr 19, 2011 11:13 am
- Forum: Scenery Development Questions
- Topic: Creating new scenery objects without 3DS Max 9?
- Replies: 6
- Views: 15303
- Mon Apr 18, 2011 11:43 am
- Forum: Scenery Development Questions
- Topic: Creating new scenery objects without 3DS Max 9?
- Replies: 6
- Views: 15303
<t>Beau, the ModelConverterX utility is designed specifically to convert multiple input formats to properly formatted .X per the FSX SDK, and then compile them to a viable model.<br/> <br/> <br/> <br/> Among other formats, MCX allows one to model scenery objects in Google Sketchup and produce FSX co...
- Mon Mar 28, 2011 2:20 pm
- Forum: Simulation Object Development Questions
- Topic: Which version of 3DS Max should be used on new aircraft model?
- Replies: 1
- Views: 9552
- Sun Mar 13, 2011 2:22 pm
- Forum: Simulation Object Development Questions
- Topic: xtomdl conversion
- Replies: 4
- Views: 14888
<r>Well, what I meant by "exporting" included the necessary step of compilation, but I wasn't all that clear though, was I? <blush><br/> <br/> <br/> <br/> Here are some links to FS-Developer Wiki articles. The first is to the SDK Installation, which although for FSX does have some translational rele...
- Fri Mar 11, 2011 1:07 pm
- Forum: Simulation Object Development Questions
- Topic: xtomdl conversion
- Replies: 4
- Views: 14888
<r>More information is needed before any advice can be offered other that simply a WAG... <E>:)</E><br/> <br/> <br/> <br/> What type of model, scenery or aircraft?<br/> <br/> What OS do you use?<br/> <br/> Have you verified your export configuration and SDK setup by simply exporting a single polygon...
- Fri Mar 04, 2011 10:57 pm
- Forum: Miscellaneous
- Topic: Multichannel performance vs FSX
- Replies: 10
- Views: 21003
<r>Actually, really die-hard folks have been doing much the same using multiple copies of FS8, FS9, or FSX driven over the network via WideView:<br/> <br/> Quote:<br/> Can be used to create virtual cockpits with multiple monitor support, using networked PCs. There is virtually no limit on how many P...
- Fri Mar 04, 2011 10:43 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: The Curse of the TOGGLE !
- Replies: 10
- Views: 23126
- Fri Mar 04, 2011 1:04 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: The Curse of the TOGGLE !
- Replies: 10
- Views: 23126
- Mon Feb 14, 2011 3:32 pm
- Forum: Simulation Object Development Questions
- Topic: Missing FSX Material.ms
- Replies: 15
- Views: 32993
<r><br/> <br/> Quote:<br/> Quote from FSMP on February 14, 2011, 08:39<br/> <br/> What makes your boss think (?) that development would be any faster in Xplane ?<br/> <br/> You are already well up the learning curve with P3D.<br/> <br/> <br/> <br/> A "decision" to starting all over again in Xplane w...