Search found 497 matches

by N4GIX
Wed Jul 27, 2011 3:55 pm
Forum: Simulation Object Development Questions
Topic: XMLs Strange Math!
Replies: 4
Views: 14566

<r>Well, for what it's worth, I found the problem. Normally one requests an XML token freq to be returned in MHz, so the value returned would be pre-formated as 128.80 for example. However, the actual value returned is 128.799! When displayed however, the XML engine does some rounding so what is "pr...
by N4GIX
Tue Jul 26, 2011 7:16 pm
Forum: Software Development Kit (SDK) Questions
Topic: Setup 3ds max2012 64 bit to export mdl
Replies: 9
Views: 19084

Um, that's the point of installing the 32bit Max and the SDK Tools, so you CAN export and compile models... ;)
by N4GIX
Tue Jul 26, 2011 7:03 pm
Forum: Simulation Object Development Questions
Topic: XtoMdl Errors
Replies: 4
Views: 16348

<r>This FS-Developer Wiki entry describes how to set up and use a simple Desktop Shortcut, and move it into your "SendTo" folder. Compiling then becomes a simply matter of selecting your .x file, right clicking, and picking "Compile Aircraft" from the popup list. The comiled .mdl will appear in the ...
by N4GIX
Tue Jul 26, 2011 6:52 pm
Forum: Hardware Specific Questions
Topic: GREAT Multi Monitor Solution .. BUT...
Replies: 8
Views: 24658

<r>Have you considered MaxiVista?<br/> <br/> Quote:<br/> Multi Monitor Software<br/> <br/> The Pro Edition of the Multi Monitor Software MaxiVista can even link up to four computers to create a giant desktop space of up to 10,240x1,600 pixels.<br/> <br/> <URL url="http://www.maxivista.com/multi-moni...
by N4GIX
Tue Jul 26, 2011 6:40 pm
Forum: Simulation Object Development Questions
Topic: XMLs Strange Math!
Replies: 4
Views: 14566

<r>I've run across a very, V E R Y strange problem that's been vexing me for several days...<br/> <br/> <br/> <br/> ...or more accurately more like two months!<br/> <br/> <br/> <br/> I have an "old school" COM radio that uses mechanical "drums" for the display. They all work perfectly except for the...
by N4GIX
Wed Apr 20, 2011 11:07 am
Forum: Scenery Development Questions
Topic: Creating new scenery objects without 3DS Max 9?
Replies: 6
Views: 15303

<r>Honestly, I've not used MCX myself. Arno's support for MCX is found in this dedicated forum at FS-Developer. Asking there you would get answers directly from the author of the utility: <URL url="http://www.fsdeveloper.com/forum/forumdisplay.php?f=87">http://www.fsdeveloper.com/forum/forumdisplay....
by N4GIX
Tue Apr 19, 2011 11:13 am
Forum: Scenery Development Questions
Topic: Creating new scenery objects without 3DS Max 9?
Replies: 6
Views: 15303

Yes, it is.
by N4GIX
Mon Apr 18, 2011 11:43 am
Forum: Scenery Development Questions
Topic: Creating new scenery objects without 3DS Max 9?
Replies: 6
Views: 15303

<t>Beau, the ModelConverterX utility is designed specifically to convert multiple input formats to properly formatted .X per the FSX SDK, and then compile them to a viable model.<br/> <br/> <br/> <br/> Among other formats, MCX allows one to model scenery objects in Google Sketchup and produce FSX co...
by N4GIX
Mon Mar 28, 2011 2:20 pm
Forum: Simulation Object Development Questions
Topic: Which version of 3DS Max should be used on new aircraft model?
Replies: 1
Views: 9552

For the next few months at least, anyone who buys a subscription for Max2011 can obtain a license for Max9 or Max2009, which are the last versions for which the tools will work.
by N4GIX
Sun Mar 13, 2011 2:22 pm
Forum: Simulation Object Development Questions
Topic: xtomdl conversion
Replies: 4
Views: 14888

<r>Well, what I meant by "exporting" included the necessary step of compilation, but I wasn't all that clear though, was I? <blush><br/> <br/> <br/> <br/> Here are some links to FS-Developer Wiki articles. The first is to the SDK Installation, which although for FSX does have some translational rele...
by N4GIX
Fri Mar 11, 2011 1:07 pm
Forum: Simulation Object Development Questions
Topic: xtomdl conversion
Replies: 4
Views: 14888

<r>More information is needed before any advice can be offered other that simply a WAG... <E>:)</E><br/> <br/> <br/> <br/> What type of model, scenery or aircraft?<br/> <br/> What OS do you use?<br/> <br/> Have you verified your export configuration and SDK setup by simply exporting a single polygon...
by N4GIX
Fri Mar 04, 2011 10:57 pm
Forum: Miscellaneous
Topic: Multichannel performance vs FSX
Replies: 10
Views: 21003

<r>Actually, really die-hard folks have been doing much the same using multiple copies of FS8, FS9, or FSX driven over the network via WideView:<br/> <br/> Quote:<br/> Can be used to create virtual cockpits with multiple monitor support, using networked PCs. There is virtually no limit on how many P...
by N4GIX
Fri Mar 04, 2011 10:43 pm
Forum: Software Development Kit (SDK) Questions
Topic: The Curse of the TOGGLE !
Replies: 10
Views: 23126

Tim, check the tokens for the lighting commands as well. All ten possible "lights" should have separate on and off key_events (both for C and XML).
by N4GIX
Fri Mar 04, 2011 1:04 pm
Forum: Software Development Kit (SDK) Questions
Topic: The Curse of the TOGGLE !
Replies: 10
Views: 23126

IMHO, every switch should have on/off, up/down, etc. commands available! "Toggle commands" have always been a really Bad Idea...
by N4GIX
Mon Feb 14, 2011 3:32 pm
Forum: Simulation Object Development Questions
Topic: Missing FSX Material.ms
Replies: 15
Views: 32993

<r><br/> <br/> Quote:<br/> Quote from FSMP on February 14, 2011, 08:39<br/> <br/> What makes your boss think (?) that development would be any faster in Xplane ?<br/> <br/> You are already well up the learning curve with P3D.<br/> <br/> <br/> <br/> A "decision" to starting all over again in Xplane w...