Search found 65 matches
- Sun Jan 02, 2022 9:03 pm
- Forum: Prepar3D Client Application Questions
- Topic: P3D v5.3.15.28131 crash with GSX
- Replies: 6
- Views: 6767
Re: P3D v5.3.15.28131 crash with GSX
GSX doesn't have any problems with P3D 5.3 and/or the latest Hotfix. It works perfectly fine and doesn't need any update. It's a problem of BOTH the Simconnect MENU ( which is used by GSX but also any other app with a menu) but also the default ATC menu, something must have gone wrong either with th...
- Wed Jan 08, 2020 3:20 pm
- Forum: Prepar3D Installation and Installer Questions
- Topic: "There are multiple objects with the same title name"
- Replies: 37
- Views: 65028
Re: "There are multiple objects with the same title name"
If FSDT looked at the posted information they should have seen the second iteration of the title in the CFG file. The posted information on our forum, in a post dated November: http://www.fsdreamteam.com/forum/index.php/topic,22437.msg151516.html#msg151516 Back then, it was said Simdirector reporte...
- Thu Jul 18, 2019 7:26 am
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45673
Re: RayCast ObjectID return
If you can provide a complete code snippet of what you are doing, that would be helpful too. Hi Matt, after some debugging, I think I found the problem: it was always picking Simobjects, which is weird, since there weren't any where I clicked so, I fixed it by just removing this whole section: // I...
- Wed Jul 10, 2019 1:09 am
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45673
Re: RayCast ObjectID return
Hi Beau, thanks a lot for your code, I tried it, and it seems to work a bit different, but is still not right. - the mouse picking bWasHit is always false, is this normal ? - I used the undocumented uMessage to check the mouse click status. It seems to be 512 when no mouse is clicked and 513 after a...
- Fri Jul 05, 2019 12:17 pm
- Forum: Simulation Object Development Questions
- Topic: PBR and skinned mesh ?!
- Replies: 2
- Views: 18717
Re: PBR and skinned mesh ?!
The animations with skinned mesh works just fine in PBR, the "Skinned Mesh" option is not required anymore in the material settings, because it will work automatically, but you'll still need to be sure to check the "Export Skin" option during the export of the .X file.
- Thu Jul 04, 2019 1:07 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45673
Re: RayCast ObjectID return
Any news about this issue ? We had to disable the mouse picking feature, but it would be very nice if we could put it back, because it would made our product GSX a bit easier to use.
- Fri May 31, 2019 1:39 am
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45673
Re: RayCast ObjectID return
Hello, I managed to compile the code and, the issue was I was still using the V400 camera interface, which only had one overload for GetPickResult. Using the V430 interface added the other overload which works. However, the result is exactly the same as before: I'm getting the coordinates of the cam...
- Thu May 30, 2019 3:49 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45673
Re: RayCast ObjectID return
Thanks a lot, after reading the article in the help file, I can see the 4 spheres in the sample! However, I still can't compile this in my code: PickResult result; pCamera->GetPickResult(0, result); The compiler outputs this error: 'P3D::ICameraSystemV400::GetPickResult': function does not take 2 ar...
- Wed May 29, 2019 9:29 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: RayCast ObjectID return
- Replies: 14
- Views: 45673
Re: RayCast ObjectID return
You can convert to/from ScreenCoord and LLA using the Camera interface. Could you please shed some light on the GetWorldCoord() function ? I can use the GetScreenCoord() function with no issues, and it works as expected, but can't figure out how the inverse GetWorldCoord() works. It seems that, reg...
- Mon Jul 16, 2018 12:08 pm
- Forum: Other Support Questions
- Topic: Event Viewer error
- Replies: 14
- Views: 22342
Re: Event Viewer error
So, I Un-checked the RTT option, rebooted the PC and tested both P3Dv3.4 and FSX again. No couatl scripting error ..... all ok. As I've said, the first crash was be a coincidence, it couldn't possibly caused by that option, considering the 32 bit version of the Addon Manager doesn't even *have* tha...
- Mon Jul 16, 2018 7:57 am
- Forum: Other Support Questions
- Topic: Event Viewer error
- Replies: 14
- Views: 22342
Re: Event Viewer error
When did you add the RTT to your software? Somewhere around March, I believe. Is your RTT disable option only for P3Dv4 or also P3Dv3? No, only P3D4. We never activated such features in V3. I do use Win7-64 That's seems to be consistent with other reports so far. I am not using GSX It's enough you ...
- Sun Jul 15, 2018 9:26 am
- Forum: Other Support Questions
- Topic: Event Viewer error
- Replies: 14
- Views: 22342
Re: Event Viewer error
Hello to all, We posted an update to our Addon Manager, with an option to disable RTT (which we don't use right now, but we will on future products), and this should fix any remaning API.DLL crash ON EXIT you might still have which seemed to affect Windows 7 users only. Have a look at this post on o...
- Sun Jul 15, 2018 7:50 am
- Forum: Other Support Questions
- Topic: Event Viewer error
- Replies: 14
- Views: 22342
Re: Event Viewer error
I noticed this thread on FSDT forum, but Umberto insists he's fixed any problem that might be related to his products, by updating bglmanx64.dll, but I have the new version of that file and still have the problem. Yes, because the fix was related only to a silent (only visible in the Event Viewer) ...
- Fri Jul 07, 2017 3:04 pm
- Forum: Other Support Questions
- Topic: Addon Scenery
- Replies: 17
- Views: 36717
Re: Addon Scenery
On the other hand you have not lost one word regarding the requirements of end users to properly and easily manage their add-ons with respect to scenery layers, priorities and pain-free enabling/disabling them. And there is this requirement, it cannot be negated. Because it's not an inherent limita...
- Thu Jul 06, 2017 2:41 pm
- Forum: Other Support Questions
- Topic: Addon Scenery
- Replies: 17
- Views: 36717
Re: Addon Scenery
Scenery.cfg is the primary way around sceneries Scenery.cfg used to be the primary way to add sceneries, in order to offer some backward compatibility with older version of the sim. But the new method, which has been introduced in P3D V3, is WAY better. All other methods are nonsense and make the m...