Search found 5 matches
- Sun Oct 06, 2019 2:31 pm
- Forum: Prepar3D Client Application Questions
- Topic: Passthrough settings not changing with Valve Index
- Replies: 0
- Views: 5019
Passthrough settings not changing with Valve Index
Hello, I have a Valve Index and can enable the passthrough camera and it seems to work. However, any changes I make to the pass-through settings don't seem to have any effect. For instance, changing the camera options in terms of brightness, or which eye to use, etc., all result in the exact same pi...
- Mon May 27, 2019 9:34 pm
- Forum: Prepar3D Client Application Questions
- Topic: 4.3 HUD issues - blanks out on landings on some aircraft
- Replies: 107
- Views: 191660
Re: 4.3 HUD issues - blanks out on landings on some aircraft
Just confirming I still have this issue. Happens with Q400 regular windows or any aircraft that has HUD. From what I gather no one really found a suitable temporary fix? I don't remember this ALWAYS being the case... clearly something changed in my sim, but I'm at a complete loss as to what it could...
- Sat Jan 12, 2019 1:23 am
- Forum: Prepar3D Client Application Questions
- Topic: 3rd Party airport buildings turning black
- Replies: 29
- Views: 49355
Re: 3rd Party airport buildings turning black
Didn't do it for me either.
- Sun Dec 30, 2018 9:57 pm
- Forum: Prepar3D Client Application Questions
- Topic: Passthrough w/ HTC Vive Pro
- Replies: 0
- Views: 3996
Passthrough w/ HTC Vive Pro
Hello, Has anybody gotten to use the new passthrough features in VR? The description sounds like it could potentially be super interesting, and I'd be curious if someone could relate their experience. I tried using it with the HTC Vive Pro but it keeps telling me to enable a passthrough camera, even...
- Sun Dec 30, 2018 9:54 pm
- Forum: Prepar3D Feature Requests
- Topic: VR Feature Requests
- Replies: 7
- Views: 24013
Re: VR Feature Requests
Two features requested for VR: 1) A feature that is the opposite of the Gaze Selection. The cursor would be controlled only by the mouse and would not be affected by head movement. In a complex cockpit with a lot of switches/controls, it is hard to hold my head steady enough to select controls reli...