Search found 19 matches

by Pease_W
Sat May 19, 2018 4:25 pm
Forum: Prepar3D Feature Requests
Topic: Runway light manual control
Replies: 6
Views: 17432

Re: Runway light manual control

Eloge2lafuite wrote: Sat May 19, 2018 12:07 pm Is it possible to develop a function that allows to force the lighting on or off ?
Yes, it's called SODE and has been available for quite some time. Many releases use it's functions and it's freely available for anyone to implement. A Google search will turn up more information.
by Pease_W
Sat May 19, 2018 4:19 pm
Forum: Prepar3D Client Application Questions
Topic: [RESOLVED] Is Lumberjack required?
Replies: 6
Views: 11296

Re: Is Lumberjack required?

Yes, Lumberjack will work the same in P3D as it did in FSX. The only caution is if there is an airport in P3D that has been moved from the FSX location, then Lumberjack may not have the same benefit.
by Pease_W
Mon Sep 11, 2017 4:28 pm
Forum: Scenery Development Questions
Topic: Runway Lights
Replies: 2
Views: 9332

Re: Runway Lights

Yes, design the necessary MDL files for what you want to see and then control them as SimObjects, instead of scenery objects. Sim Object Display Engine aka SODE allows the conditional display of SimObjects.
by Pease_W
Sat Aug 05, 2017 4:59 pm
Forum: Prepar3D Feature Requests
Topic: question about water texture
Replies: 2
Views: 7879

Re: question about water texture

If you want to change the water classification, make a new file to do that. Water is just like land, as far as classification is concerned. P3D would see a new WC file in the scenery library, properly structured and use those settings for display. SBuilderX can be used to make replacement water clas...
by Pease_W
Wed Aug 02, 2017 7:57 pm
Forum: Scenery Development Questions
Topic: Extracting data from BGL and Aerodromes
Replies: 1
Views: 6059

Re: Extracting data from BGL and Aerodromes

1. Yes and 2.No, kinda There are decompilers available that will generate XML code from the BGL files for airports, the APX#####.bgl files. From there you can manipulate/mine the data as you wish. Another option is to use the MakeRWYs tool by the devloper of FSUIPC. It will generate runways, parking...
by Pease_W
Mon Jul 17, 2017 5:57 pm
Forum: Miscellaneous
Topic: Real World Weather for P3DV4
Replies: 2
Views: 6672

Re: Real World Weather for P3DV4

If you can "make do" with a free option, look up FSXWX. Takes a couple of minutes to setup, but works well for my needs.

Did I mention it's FREE, but there is a donation link on the dev's site.
by Pease_W
Fri Jul 14, 2017 5:57 pm
Forum: Other Support Questions
Topic: How to enable Airport lights during day time?
Replies: 1
Views: 5187

Re: How to enable Airport lights during day time?

Look at SODE, Sim Object Display Engine (iirc) which will allow conditional display of SimObjects, such as lights. Control extends to time of day, weather, distance, radio tuning and probably more. There's a sub-forum at FSDeveloper and the developer of SODE has his own site, which has further infor...
by Pease_W
Mon Jun 19, 2017 5:51 pm
Forum: Prepar3D Client Application Questions
Topic: How can I get more Road Traffic - P3Dv4
Replies: 5
Views: 7420

Re: How can I get more Road Traffic - P3Dv4

Texture(s) does not equal traffic. Road(s) does not equal traffic. Traffic is a separate part of the scenery construct. Unless you add vector files that place Freeway Traffic into an area, there is nothing else to be added to do similar. You can have traffic without roads, just as you can have waves...
by Pease_W
Sat Jun 10, 2017 9:03 pm
Forum: Prepar3D Client Application Questions
Topic: Add On .XML Scenery?
Replies: 9
Views: 16233

Re: Add On .XML Scenery?

Others are bound to disagree, but unless you have a need to use that method, don't. Otherwise use the scenery library.

XML-based addition is great for things that might go into the default folders, but can now be done in a manner different from previous versions of FSX/P3D.

IMHO, of course.
by Pease_W
Sat Jun 10, 2017 9:00 pm
Forum: Other Support Questions
Topic: P3D Scenery Cfg layer numbers matching
Replies: 1
Views: 3908

Re: P3D Scenery Cfg layer numbers matching

It's not necessary that they match. The rendering is based upon the layer #. The area # is really just a recording of when the entry was added.
by Pease_W
Thu Jun 08, 2017 7:51 pm
Forum: Software Development Kit (SDK) Questions
Topic: Addon xml and World/Scenery
Replies: 13
Views: 24493

Re: Addon xml and World/Scenery

I believe traffic files can go into any active scenery folder and still be recognized/utilized. It also keeps them out of the default folder structure, should updates or uninstall/reinstall come along. Same for airport elevation change files, they can (and should IMO) be placed into a separate scene...
by Pease_W
Tue Jun 06, 2017 5:30 pm
Forum: Other Support Questions
Topic: scenery install problems
Replies: 2
Views: 5056

Re: scenery install problems

I *think* I read that since P3D4 is 64 bit that it writes to a different section of the registry than what a 32 bit application would. So if the installer is looking in the wrong place, you most likely will have to wait for updated installers.
by Pease_W
Tue Jun 06, 2017 5:19 pm
Forum: Prepar3D Client Application Questions
Topic: Floating runway lights
Replies: 1
Views: 4381

Re: Floating runway lights

That is how default light objects are displayed for airports. Been that way since, forever?
by Pease_W
Mon May 29, 2017 6:06 pm
Forum: Other Support Questions
Topic: [RESOLVED] Shift + Z info
Replies: 2
Views: 4777

Re: Shift + Z info

The displays what is entered in the Prepar3D.cfg file, under [TextInfo.1], [TextInfo.2] and [TextInfo.3]. Any changes to what is in the .cfg file is used and it's easy to add back the altitude listing for [TextInfo.3], just copy the line from [TextInfo.1]. I do believe that by default altitude is pa...