Search found 42 matches
- Fri Mar 02, 2018 7:15 pm
- Forum: Miscellaneous
- Topic: P3Dv4.2 VR Single Pass Rendering Mode Issue
- Replies: 79
- Views: 145043
Re: P3Dv4.2 VR Single Pass Rendering Mode Issue
Hey All, Thank you for all the information, we narrowed down the issue to an instancing problem with single pass rendering. We have corrected this issue inside internal builds. For the time being if you are experiencing to many issues with single pass use the stereo mode. We are still actively worki...
- Mon Jul 17, 2017 6:34 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Render Texture to PDK Object
- Replies: 2
- Views: 6683
Re: Render Texture to PDK Object
Hey mdchase,
Currently the primitive PDK draws do not support applying a texture, however we will consider this for a future enhancement to the system.
Thanks,
-Kevin.
Currently the primitive PDK draws do not support applying a texture, however we will consider this for a future enhancement to the system.
Thanks,
-Kevin.
- Wed Jun 28, 2017 3:26 pm
- Forum: Scenery Development Questions
- Topic: Material secondary UV channels
- Replies: 2
- Views: 7808
Re: Material secondary UV channels
Hey iBlueYonder, You can add a second UV channel inside 3Ds Max to any mesh to be used by any texture. The whole process takes place inside 3Ds max if you do not want to do material scripting. The easiest way to accomplish this inside 3Ds Max is to apply a Unwrap UVW modifier and go to Map Channel. ...
- Tue Jun 06, 2017 4:05 pm
- Forum: Prepar3D Client Application Questions
- Topic: Massive FPS drop with landing lighs
- Replies: 16
- Views: 30465
Re: Massive FPS drop with landing lighs
Hey Vince, Switching between AA types does not require a restart. Unfortunately, it sounds like with your combination of settings it isn't possible to maintain decent FPS due to the amount of per pixel work. Dynamic lighting per pixel is very expensive, the light count and size of light influence be...
- Mon Jun 05, 2017 8:29 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Dynamic lights SDK location
- Replies: 2
- Views: 8174
Re: Dynamic lights SDK location
Hey Both,
Dynamic lights inside Prepar3D are created through the special effect files and systems. We added a new tab to the VisualFX tool called light to make this process easier. The documentation for this is inside the Special Effect page inside the Learning Center.
Thanks,
-Kevin.
Dynamic lights inside Prepar3D are created through the special effect files and systems. We added a new tab to the VisualFX tool called light to make this process easier. The documentation for this is inside the Special Effect page inside the Learning Center.
Thanks,
-Kevin.
- Thu Jun 01, 2017 6:41 pm
- Forum: Prepar3D Client Application Questions
- Topic: Hello LM - Do you forget something in the Menu of V4 ?
- Replies: 4
- Views: 6284
Re: Hello LM - Do you forget something in the Menu of V4 ?
Hey All, We simplified the options for the shadow distances as Beau mentioned. We now handle calculating the actual distances based on checked options. We already were not fully respecting all the sliders distances if certain flags were selected in V3 since behind the scenes there are only two shado...
- Wed Feb 15, 2017 1:40 pm
- Forum: Scenery Development Questions
- Topic: new light parameters
- Replies: 4
- Views: 11402
Re: new light parameters
Hey Tonaz, These values are not documented because they have been depreciated. They were used for controlling attenuation of the light emitted by the effect, similar to older OpenGL and DirectX fixed function params. The attenuation is linear now without those params and is based on the size of the ...
- Tue Oct 18, 2016 1:25 pm
- Forum: Prepar3D Client Application Questions
- Topic: Issues with night lighting after 3.4
- Replies: 18
- Views: 21709
Re: Issues with night lighting after 3.4
Hey Chok, We tried to replicate the above screen shot in Dubai and were unable to get any lights to show up. We attempted loading at the location and flying in without any success inside the internal builds. What version of Dubai are you using? Have you been able to get into cases were they did not ...
- Fri Jun 10, 2016 12:37 pm
- Forum: Scenery Development Questions
- Topic: [RESOLVED] Materials with Alpha channel disappearing
- Replies: 11
- Views: 26865
Re: Materials with Alpha channel disappearing
Hey Lukasv, Thanks for the information, we were not seeing this issue with the z bias scenery airports we were testing with. You may want to make sure all the layers you want to sort do not have a 0 z bias. A z bias of 0 will not be considered to be sorted against your other layers, which maybe lead...
- Thu Jun 09, 2016 3:49 pm
- Forum: Scenery Development Questions
- Topic: [RESOLVED] Materials with Alpha channel disappearing
- Replies: 11
- Views: 26865
Re: Materials with Alpha channel disappearing
Hey Lukasv, The issue is likely stemming from the fact that you are using alpha blending, which currently isn't supported for the layering. There is a limitation for the layers to not have alpha. You may want to follow the SDK material settings for best results. We understand the limitation and will...
- Mon May 23, 2016 10:10 pm
- Forum: Prepar3D Feature Requests
- Topic: AI refresh when updating scenery library
- Replies: 3
- Views: 6592
Re: AI refresh when updating scenery library
Hey Regulate,
The first request/issue should be resolved in the next release, thank you for supporting Prepar3D and bringing this to our attention.
Thanks,
-Kevin.
The first request/issue should be resolved in the next release, thank you for supporting Prepar3D and bringing this to our attention.
Thanks,
-Kevin.
- Mon May 02, 2016 10:13 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: [RESOLVED] Crash in PANELS.DLL when using an XML <Texture> element with "Mipmap VC Panels" disabled
- Replies: 4
- Views: 10544
Re: Crash in PANELS.DLL when using an XML <Texture> element with "Mipmap VC Panels" disabled
Hey,
Thank you for reporting this issue, it should be resolved in the next release.
Thanks,
-Kevin.
Thank you for reporting this issue, it should be resolved in the next release.
Thanks,
-Kevin.
- Thu Feb 11, 2016 6:18 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: Cameras and texture plugins
- Replies: 9
- Views: 14149
Re: Cameras and texture plugins
Hello Naruto,
The SetFov function should be in degrees.
Thanks,
-Kevin.
The SetFov function should be in degrees.
Thanks,
-Kevin.
- Tue Dec 29, 2015 10:33 pm
- Forum: Software Development Kit (SDK) Questions
- Topic: TrafficDatabaseBuilder - Dump Airport - P3Dv3
- Replies: 3
- Views: 7899
Re: TrafficDatabaseBuilder - Dump Airport - P3Dv3
Hey Ron,
Thank you for bringing this issue to our attention, this issue should be fixed in the next release.
Thanks,
-Kevin.
Thank you for bringing this issue to our attention, this issue should be fixed in the next release.
Thanks,
-Kevin.
- Tue Dec 29, 2015 8:41 pm
- Forum: Prepar3D Client Application Questions
- Topic: [RESOLVED] Ground Spray
- Replies: 7
- Views: 9781
Re: Ground Spray
Hey Brain, Thank you for bringing this issue to our attention, we believe this should be resolved in the next release. It appears the effects that are spawning are spawning due to surface conditions being outdated. A possible work around in the meantime would be removing the fx_WetEngineWash and fx_...