Discussion related to Mission design and creation.
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Using the [DateTimeSeason] parameter in FLT file to set the game clock to a historical date in P3D v3 on startup. Settings > General > "Use system time for Default Scenario" option is unchecked. When launching P3Dv3 via the FLT file, the startup screen appears with the correct historical date, but then started the scenario, Time & Season is set to real time. Why is this happening? How can I mitigate the historical [DateTimeSeason] from getting overridden? Also, isn't the startup screen supposed to be bypassed when launching from a .FLT file?
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