Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Other problems or issues not covered by other troubleshooting topics.
jacf182
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Joined: Wed Jul 19, 2017 4:33 am

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby jacf182 » Sat Jan 20, 2018 8:58 am

I'm sorry to bump this thread, but this shadow problem is still alive in 2018.

Is there anything being done about it for 4.2?

We know it has been acknowledged by LM:
So it appears to already be a known issue. We have an open ticket regarding cloud shadows, currently it seems we made a trade off due to performance limitations with large numbers of clouds.

Regards,
Brady
It can be an immersion killer.

Rhett
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Joined: Tue Jul 11, 2017 6:03 pm

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby Rhett » Sat Jan 20, 2018 9:13 pm

I was really hoping this was going to be sorted out in version 4.1 - but sadly it was not. I think that until this issue is sorted out, having cloud shadows on is a frustrating feature and not worth it (IMO) - due to the shadows turning on and off all the time depending on which direction you are facing. I agree with previous posts that I cannot believe this had not received more attention. It is indeed an immersion killer.
Rhett Kelly
P3Dv4 Professional
i7 7700K, MSI GeForce GTX 1080 GX+, 16GB 2400MHz DDR4 RAM, Windows 10

sunjunkiesi
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Joined: Wed Nov 08, 2017 3:17 pm

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby sunjunkiesi » Wed Jan 31, 2018 9:50 am

Still no feedback on this? This is a real immersion killer for trackir users, as with the viewing angle in the wrong/right place the ground textures can appear to be flashing as the effect kicks in and out with vibration/micro movements. It is very distracting indeed.

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Kayla Kinzel
Lockheed Martin
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Joined: Mon Aug 01, 2016 5:59 pm

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby Kayla Kinzel » Tue Feb 06, 2018 9:23 pm

Hello,

Thanks for your message.

As you know, this is a known issue. We are looking into any possible fixes for the future.

We appreciate all of your feedback and take everything into consideration.

Regards,
Kayla
Prepar3D® Software Engineer

Saldo
Posts: 290
Joined: Thu Sep 18, 2014 7:26 am

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby Saldo » Sat Feb 17, 2018 12:39 pm

I really have much respect for LM and what they do to improve P3D.

Imho cloud shadows is a must have as this is like in real life.
Improving the Sim and advising not to use cloud shadows is something that surprises me.
Like going back to Fs2000 , As real as it gets ...

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wanthuyr
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Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby wanthuyr » Mon Feb 19, 2018 5:25 am

I agree with the previous posters, this issue is a immersion killer. In my opinion Lockheed Martin should focus on correcting this in lieu of adding new features and functionalities to new versions and subversions. I was hopping to see this fixed on version 4.2.

Best regards,

Wanthuyr Filho
P3D v4.1 Professional Edition
Best regards,

Wanthuyr Filho

jabloomf1230
Posts: 212
Joined: Thu Nov 01, 2012 7:40 pm

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby jabloomf1230 » Sun Feb 25, 2018 6:40 am

Just an aside with regard to the issue. Please take a look at the cloud shadows over the open ocean. They work perfectly. There must be some math error in one of the shaders where the sun angle and the generated cloud shadow is not properly taking into account ground elevation correctly.

sinandgrin
Posts: 1
Joined: Sun Aug 24, 2014 11:46 pm

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby sinandgrin » Sun Feb 25, 2018 9:51 pm

I was doing some searching around and came across this topic which is exactly the same issue I am having. Glad to know it wasn't just me or my setup.

I really hope we get a fix for it soon, but it seems like this has been an open issue for a while now.

alehead
Posts: 5
Joined: Tue Dec 19, 2017 9:22 am

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby alehead » Fri Mar 02, 2018 9:34 am

Has this been fixed in Version 4.2? I found this line in the list of fixes and improvements in V4.2:

Fixed cloud lighting inconsistencies between multiple views

I was wondering if this is the cloud shadows issue?

Andrew
Andrew Entwistle
Würzburg

alehead
Posts: 5
Joined: Tue Dec 19, 2017 9:22 am

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby alehead » Mon Mar 05, 2018 8:58 am

Any answer from the team?

Thanks

Andrew
Andrew Entwistle
Würzburg

ken91410
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Joined: Thu Jun 04, 2015 8:33 am

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby ken91410 » Wed Mar 28, 2018 1:33 pm

problem persists in 4.2, immersion killer

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Rob McCarthy
Lockheed Martin
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Joined: Wed Aug 24, 2011 1:37 pm

Re: Issue with shadows since P3D v2 to P3D v4 (Due To Cloud Shadows)

Postby Rob McCarthy » Wed Mar 28, 2018 1:46 pm

Hello Everyone,

As mentioned previously this specific issue is something we are looking into improving in a future update. The cloud lighting improvements we made in 4.2 was to fix an issue with clouds having slightly different lighting across multiple views and is unrelated to the issue discussed here. I'm locking this thread for now since we don't have any additional updates at this time. Thanks again for letting us know and we will work to improve this in a future update. If any additional problems are found feel free to post a new topic so we can work to fix those as well.

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead


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