VR, WMR and Ultra water settings (will 5.2v bring something new?)

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
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YoYo
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Joined: Thu Nov 28, 2013 2:53 pm

VR, WMR and Ultra water settings (will 5.2v bring something new?)

Post by YoYo »

Hello,
Id like to back to this topic: https://www.prepar3d.com/forum/viewtopi ... er#p230667
because it still hasn't been resolved.

I think it was a driver problem. Maybe NVidia or Microsoft did something with this. From the November 2020 I have a problem with Motion Reprojection on WMR and Ultra Settings of the water in P3Dv5.1 HT2.

After some of updates of software supporting WMR now Ultra water is totaly broken in VR and WMR if You use WMR. If you turn it on you can met big jittery of the whole screen if you move your head in headset. Before November was ok, so I think that NVidia or Microsoft did something with this.

Every settings below Ultra is ok, just on Ultra its a problem - but personally I thing Ultra settings for water its the best looking option in VR (and no this floating effect).

Any chances to solve it in incoming 5.2 patch for P3Dv5? Pretty please.
webmaster of www.yoyosims.pl
spec: W10, i9 9900K, RTX 3090, 32 RAM | P3Dv5 | VR only: HP Reverb v2
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