Hello I am kind of new at this,
I have 3ds max 2017 installed and followed the sdk guide to install the scripts and I am seeing them in 3ds Max. I have created a simple test cube and when I go to export it via export and LOD tool I receive a invalid LOA and guild format. I then tried using the command line XtoMDL as also receive a invalid guild format error. What do I need to do to correct this? Also, after corrected what do I need to do to get the object to show in sim director? Thanks in advance Seth
Discussion related to terrain/scenery design.
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