Search found 12 matches

by dexton
Mon Jul 29, 2019 5:31 pm
Forum: Prepar3D Professional Plus Client Application Questions
Topic: Multichannel possible to interact with panels?
Replies: 1
Views: 2810

Re: Multichannel possible to interact with panels?

I got this figured out. The solution was I had to not use L: or G: vars as they are synchronized between the clients.
by dexton
Mon Jul 22, 2019 2:07 pm
Forum: Prepar3D Professional Plus Client Application Questions
Topic: Multichannel possible to interact with panels?
Replies: 1
Views: 2810

Multichannel possible to interact with panels?

Hi, I was wondering if Multichannel has the possibility for a user to interact with panels (click buttons, etc within a gauge) on client machines. I setup a Multichannel test with 2 machines and found that I wasn't able to interact with the panel on the client machine, only the host. Possibly this i...
by dexton
Fri Apr 19, 2019 4:45 pm
Forum: Prepar3D Installation and Installer Questions
Topic: P3D v4.5 not launching after install
Replies: 2
Views: 2314

Re: P3D v4.5 not launching after install

This seems to have worked. Apologies for not seeing the other thread before posting. Hopefully this will be fixed so that the work around isn't required.

Thanks!
- Dexton
by dexton
Thu Apr 18, 2019 5:27 pm
Forum: Prepar3D Installation and Installer Questions
Topic: P3D v4.5 not launching after install
Replies: 2
Views: 2314

P3D v4.5 not launching after install

Hi, I have installed a fresh version of P3D v4.5 (Professional Plus), and ensured that any previous files from v4.4 were removed: I deleted everything in before installing v4.5: %APPDATA%\Lockheed Martin\Prepar3D v4 %LOCALAPPDATA%\Lockheed Martin\Prepar3D v4 %PROGRAMDATA%\Lockheed Martin\Prepar3D v4...
by dexton
Thu Apr 11, 2019 6:13 pm
Forum: Multiplayer Specific Questions
Topic: [Bug] v4.4 MP Host Crashes When a Player Disconnects
Replies: 4
Views: 15438

Re: [Bug] v4.4 MP Host Crashes When a Player Disconnects

It also would seem like using -fxml:<scenario file> is a more desirable effect for the host as well as it launches directly into the session without any dialog screens. I have tried using both -mp and -fxml for the host and it's results in the same crash issue.
by dexton
Thu Apr 11, 2019 6:00 pm
Forum: Multiplayer Specific Questions
Topic: [Bug] v4.4 MP Host Crashes When a Player Disconnects
Replies: 4
Views: 15438

Re: [Bug] v4.4 MP Host Crashes When a Player Disconnects

Hi Clifton, The host does not crash when not using multiplayer command line switches. I should have specified - I had tried using -mp and -fxml for the host. We are not using shared cockpit on any of the clients. Avatar mode was actually enabled (I think it is by default?). I will try to disable it ...
by dexton
Thu Apr 04, 2019 4:46 pm
Forum: Multiplayer Specific Questions
Topic: [Bug] v4.4 MP Host Crashes When a Player Disconnects
Replies: 4
Views: 15438

Re: [Bug] v4.4 MP Host Crashes When a Player Disconnects

Bit of a bump - do any P3D development team members have information on how the [Multiplayer] configuration options work? There isn't hardly any documentation on it in the SDK. Just a bit of a guess but, maybe the crashing issue is related to P3D trying to read a value that isn't set in the configur...
by dexton
Fri Mar 01, 2019 10:16 pm
Forum: Multiplayer Specific Questions
Topic: [Bug] v4.4 MP Host Crashes When a Player Disconnects
Replies: 4
Views: 15438

[Bug] v4.4 MP Host Crashes When a Player Disconnects

Hi all, I am using command line switches to automatically start a multiplayer session when launching P3D v4.4. My launch command looks like this: start /d "C:\Program Files\Lockheed Martin\Prepar3D v4" Prepar3D.exe "-net:C:\ProgramData\Lockheed Martin\Prepar3D v4\Multiplayer\MPHost.cfg" "-fxml:C:\Pr...
by dexton
Tue Jan 15, 2019 4:56 pm
Forum: Scenario Development (SimDirector) Questions
Topic: [RESOLVED] [Bug] v4.4 SetGaugeVariableAction gets overridden on saving
Replies: 7
Views: 4779

Re: [Bug] v4.4 SetGaugeVariableAction gets overridden on saving

David,

You're the man! I think the best work around would be like you said to just use ScriptAction/ScriptTrigger instead of SetGaugeVariableAction/PropertyTrigger, etc. Seems to work great and doesn't override when saving.
by dexton
Tue Jan 15, 2019 4:23 pm
Forum: Scenario Development (SimDirector) Questions
Topic: [RESOLVED] [Bug] v4.4 SetGaugeVariableAction gets overridden on saving
Replies: 7
Views: 4779

Re: [Bug] v4.4 SetGaugeVariableAction gets overridden on saving

Seems like this won't actually solve my issue because unreferenced actions aren't called when you are in the Sim Editor mode. This means any ScriptAction I have unreferenced won't actually get called to set the vars until I enter Preview Scenario mode or normal P3D itself.
by dexton
Tue Jan 15, 2019 4:09 pm
Forum: Scenario Development (SimDirector) Questions
Topic: [RESOLVED] [Bug] v4.4 SetGaugeVariableAction gets overridden on saving
Replies: 7
Views: 4779

Re: [Bug] v4.4 SetGaugeVariableAction gets overridden on saving

David,

Thanks for your fast reply. I didn't actually think of using a script action to load the vars first. That's a great idea. I will try that and post my results. I am running with a bit of an interesting situation where I need to declare the variables in the mission itself.

Thanks again,
Dexton
by dexton
Tue Jan 15, 2019 3:53 pm
Forum: Scenario Development (SimDirector) Questions
Topic: [RESOLVED] [Bug] v4.4 SetGaugeVariableAction gets overridden on saving
Replies: 7
Views: 4779

[RESOLVED] [Bug] v4.4 SetGaugeVariableAction gets overridden on saving

P3D Team, I am trying to use several SetGaugeVariableAction actions in my scenario XML file. For example, say I want to set the gauge var L:SomeVariable to True: <SimMission.SetGaugeVariableAction InstanceId="{49812E42-3A16-408C-82C4-40248B83485F}"> <Descr>SetSomeVariableToTrueAction</Descr> <GaugeV...

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