The entire Prepar3D team would like to wish our friends at Sky Blue Radio a very happy 13th birthday! Tune in from from May 7-14 to win great Prepar3D prizes during the celebration. So, don’t lay low — join us this week and show your support! Sky Blue Radio — 13 years of sounding great, at any altitude!
The Prepar3D v5.0 Hotfix (220.127.116.11874) is now available. It can be downloaded immediately from the Purchased Downloads section of the website. The Prepar3D v5.0 Hotfix contains fixes for high priority issues identified after launch. A full install of all components is recommended for this update. To install the update you must first uninstall your current Prepar3D v5 install via Programs and Features in Windows Control Panel. Each fix listed below is categorized per installer. Please note, you must first have Prepar3D v5 installed to utilize any of the standalone installers (Client, Content, and Scenery). The Prepar3D v5.0 update may require
The third hotfix to Prepar3D v4.5 (18.104.22.168698) is now available. It can be downloaded immediately from the Purchased Downloads section of the website. The Prepar3D v4.5 Hotfix 3 contains numerous new features and improvements. Various improvements were made to VR including native support for the Varjo XR-1 Mixed Reality headset. Multichannel capabilities have been enhanced with stability improvements and better structured scenario support. Additional PDK tools give developers more control over multiplayer and structured scenarios. Only the Client installer is required for the majority of fixes present in Prepar3D v4.5 Hotfix 3. The Content, Scenery, and SDK installers are optional.
Flysimware have released their Super Huey helo for Prepar3D. The addon comes with seven model variants, eleven paint schemes and lots of other features. Check out the full list of features here: http://secure.simmarket.com/flysimware-super-huey-x-2012-prepar3d.phtml
Orbx have announced the immediate availability of their New Zealand South Island (NZSI) scenery addon as a Side-by-Side License (SBSL). This license will activate NZSI in Lockheed Martin Prepar3D if you have a copy of Orbx FTX NZSI installed for Microsoft Flight Simulator X (FSX).
Hi Everyone, Just in case anyone missed it, Adam has posted an update to the 3DS Max tools. The tools now support 3DS Max 2011. See his forum topic here: http://www.prepar3d.com/forum-5/?mingleforumaction=viewtopic&t=303 The update can be downloaded in the Community Downloads section of the website. John
Hi Everyone, I have updated the Experience page with new screenshots of Version 1.1. These shots incorporate the use of Orbx Pacific North West scenery and the Real Environment Extreme REX2 environmental add-on. These really add a new dimension to the Prepar3D simulation experience, which hopefully comes through with the screenshots. John
Lockheed Martin attended ITEC, Europe’s premier training and simulation technology show, where it demoed Prepar3D v. 1.1. Held several times daily, the Prepar3D ® demo showcased the power of the software, including its new features. Demo highlights included: Bathymetric detail … Prepar3D ® now offers even more detailed depictions of water. Schools are using Prepar3D ® to help students learn about undersea life. With bathymetry, students can add rich details to their underwater worlds, learning about coral reefs, fish and more. Sensors … newly added military sensors provide enhanced fidelity – an element of realism that’s newly realized for this
We should be announcing the release date for version 1.1 of Prepar3D very soon. I thought I would take a little bit of space to let you know of the changes and fixes in this release. This is not the finalized list, but pretty close to it. There will be a complete changelog available to reflect the final 1.1 release version. New Features Multi-Touch support added Multi touch on single touchpanels and across multiple touchpanels New functionality to Save and Load Custom Control configurations New SimConnect APIs Added to support enhanced development Synchronous SimConnect Allows for “blocking” callbacks, meaning that the
Hi, I have just created a new topic in the support forums for troubleshooting, problems and issues related to Prepar3D, the SDK, website and any other areas. Post any bugs or problems in that forum topic and in the appropriate sub-category. Thanks! John