The Prepar3D team has worked to extend the core capabilities of Microsoft® ESP™ and continue to add new features and functions that make the new platform a front runner in the modeling and simulation marketspace. Release 1.2 improves on the solid foundation of Release 1.1 in many new and exciting ways:

Requested Features and Enhancements Implemented in Prepar3D 1.2

Full Windows 7 Support

  • User interface redesign
    • New interface and extended multiplayer experience
    • Observer view camera management redesigned and expanded
    • Save flight user interface redesigned
    • Alert system and progress dialogs redesigned for continuity
    • End flight interface redesigned and clarification added

Performance Improvements

  • Rendering pipeline performance improvements show a marked performance improvement in all cases
  • Enhancements to water detail effects and rendering settings
    • Water effects settings are now divided into two sliders, Reflection Detail and Refraction Detail, which are clearly labeled
    • The Low, Med, High names have been replaced with text describing what scene elements are rendered at each setting
    • The water clarity slider controls the transparency of the water surface
    • Learning center article expanded upon to further explain details of each setting

Multichannel Capability Extended

  • Expanded field of views able to support up to a 360 degree field of view
  • Documentation and samples expanded in the Learning Center and further examples added to the Software Development Kit

Learning Center Documentation Enhanced

  • Additional examples for new multichannel 360 degree field of view support
  • Additional articles added including navigation section and glossary
  • Multiplayer learning center article expanded for new features
Additional Aircraft Added to Standard Vehicle Set
  • Beechcraft Baron 58
  • Beechcraft King Air 350
Multiplayer Experience Redesigned and Improved
  • Redesigned, streamlined multiplayer user interface
    • All multiplayer screens have been redesigned including the mission resolution and racing results windows
  • Multiplayer simplified and streamlined for the end training user
  • Connect to IP now works on a global scale
  • Several improvements to the internal voice communication system
    • Removed local echo
    • No longer sends communication data packets when no one is talking
    • Able to select a sound device other than your default system sound device for multiplayer voice communication
  • Submersible and other SimObject categories are now supported by multiplayer
  • Multiplayer chat redesigned and able to be maximized and resized
  • Other miscellaneous multiplayer updates
    • When ending your multiplayer session you are no longer placed back to your simulator's default flight
    • Add-on scenery is now an allowable option in multiplayer sessions
    • Tower controls now have access to the map feature
    • The 'Join Aircraft' button now swaps to 'Leave Aircraft' when joining a shared aircraft
    • If the map is chosen to be disabled, users can now not access it via the map button on certain aircraft panels
Other New Features in v1.2
  • Users can specify where flight plans are saved and loaded from
  • Enhancements to the Submersible SimObject Class
    • Animations and lighting support added to submersibles
    • Proper lighting at depth
    • Submersibles are properly rendered on the ground
  • Observer view system enhancements
    • User interface redesigned for clarity and ease of use
    • Observer views can be easily configured with sensor and color views
  • Users are prompted when they attempt to load an incomplete or incorrect mission file that does not load correctly
  • Users can sort the columns of data in the Select Airport user interface
  • Tail number, call sign and flight number can be set on an aircraft's 'View details' screen
  • Underwater scenery is now visible from above water if appropriate detail settings are selected
  • Menu system font has been changed for increased visibility and readability
  • The scenery library dialog now defaults to a user's Prepar3D installation directory, not the desktop
    • The 'Use Directly' and 'Cache Scenery' radio buttons have been further explained with tooltip text