Prepar3D v2.0 brings many exciting updates to the Prepar3D simulation platform
- A new DirectX® 11 rendering engine
- SimDirector - a brand new, modern training scenario generation tool suite
- The introduction of a new Professional Plus version of Prepar3D for advanced training
- Updates to the digital rights management and licensing process
- User interface updates, as well as many other exciting updates to the core platform
- An updated SDK including many requested features and a new iSimObject API that allows developers full control over their SimObjects
- Known issues resolved list
Rendering and Performance ImprovementsThe core rendering system in Prepar3D has been completely overhauled and updated from DirectX 9 to DirectX 11. Prepar3D is now able to better take advantage of modern graphics hardware. This has two main benefits to the user, increased performance and control over what is displayed, as well as the ability to have modern rendering features added to the rendering engine. Performance ImprovementsObject Instancing
GPU Particle and Effect System
Tessellated Terrain on the Graphics Card
Multi-Threading Support
Visual Rendering Engine ImprovementsPrepar3D Now Has an Updated Real-Time Shadow System
A Modernized Lighting System
A Vibrant New 3D Living Water Surface
Volumetric Fog and Cloud and Weather Improvements
Specular Lighting Terrain Support Enabled
Improved control over anti-aliasing up to 8x MSAA and FXAA supportGlobal anisotropic filtering support up to 16xA Modernized Full-Screen ModeFullscreen mode is now non-exclusive
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Prepar3D Professional Plus for Advanced TrainingIn addition to the academic and professional licenses of Prepar3D, a new Professional Plus license has been released to support advanced training. Professional Plus brings an extensible weapons training capability, as well as Learning Management System interfaces. A fully-configurable, dynamic weapons system has been added to Prepar3D to allow our military-focused customers the ability to develop training using Prepar3D. Support for targeting, bombs, missiles, guns, and countermeasures are included, as are examples to show you how to implement features in your training. Generic and Extensible Weapon System Functionality
Two new SimObject types have been implementedWeapon SimObjects: Projectiles, Missiles, Bombs, etc.
Countermeasure SimObjects
Guns
Included Weapons Gauge Sample
AI Behaviors Added
Learning Management System Tools
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Updates to the Digital Rights Management and Licensing process
The Prepar3D licensing and digital rights management (DRM) has been updated to allow users greater control over their licenses and to make the process easier for users to uninstall and reinstall or change their computer hardware.
New digital rights management (DRM/licensing) control:
- Automatic license deactivation during uninstall. Allows users to uninstall Prepar3D and transfer the license to another computer without having to contact technical support
- Increased hardware modification leniency allows users to modify their hardware without always triggering a need for reactivation
- Licensing interface clarifications to better describe activation options
User Interface UpdatesWe have received a lot of feedback on the user interface of Prepar3D and have made many changes to improve the layout, the functionality, and the look and feel of how you configure Prepar3D.
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Additional General Updates to the Platform
Across the board updates to the windows and panels system
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SimDirector: Mission Creation Tool SuiteA new set of tools was required for the rapid creation of training scenarios. SimDirector eclipses the legacy Object Placement Tool and adds drag-and-drop support and a new virtual instructor for more dynamic delivery of training feedback to trainees using Prepar3D. General Information
Mission Object and Logic Property Editing
Mission Object List Interface
Two Separate Views for editing the worldMap View
Object view
Waypoint Editor Interface
Two Separate Modes for Mission CreationWorld Editor Mode: Object Placement and Interaction
Preview Mode: Preview Mission and use the Virtual Instructor
Mission Step Recorder
Mission Environment Editing enabled from within SimDirector
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Software Development Kit (SDK) Enhancements for DevelopersThe Prepar3D software development kit (SDK) has been greatly enhanced for v2.0. A new iSimObject API has been created to allow developers full control over the SimObject implementations. Several enhancements have also been made to the modeling tools, the gauges and panels system, as well as requested additions from our developer network and forum users to the SimConnect interface. General Updates
SimObject API Implementation
SimConnect interface enhancements
Gauges and Panel SDK updates
Modeling SDK Updates
RadarSignatures can now be used as an object filter for gauges
Field of View (FOV) can now be defined in the Camera.cfgTerrain Import Tutorial Added |
Known Issues Resolved
The Prepar3D development team constantly monitors the support forums for improvements to the platform, as well as leveraged feedback from the Prepar3D developer network. The issues below were brought up by various developers or forum members.
- The ATC and other windows now allow keyboard controls to be passed through to the simulation
- Fixed a bug where terrain was reloaded when you changed graphical settings that did not need a terrain reload
- Fixed a user-reported issue where the ATIS frequency and Tower Frequency were conflicting for AYPY
- Multiple Issues with the Flight Planner Have Been Resolved:
- The Flight Plan Default title now populates and saves correctly
- Flight Plans saved from a legacy application without titles now show in the Prepar3D Flight Planner
- Fixed an issue where many joysticks would have their throttle mapped to an incorrect axis by default
- Fixed an issue where the SimConnect variable SIMCONNECT_GROUND_INFO_LATLON_FORMAT_METERS returned the lat value in radians instead of the correct value of meters
- Fixed an issue where planes with multiple engines weren't having their flight hours saved in the log book
- Fixed an issue where the Scenery Library could crash if the scenery.cfg file had a "Required=" entry
- Fixed an issue where the Kneeboard and ATC window could render with an incorrect orientation if a monitor had its screen orientation rotated in Windows
- The phrase "Free Flight" has been removed or clarified in all documentation
- UISettings.xml has been moved to %APPDATA%\Lockheed Martin\Prepar3D v2
- Fixed an issue where the ShowUserLabel flag in the Prepar3D.CFG file was not getting properly saved
- Aprons and Taxiways will now respect the drawSurface flag to disable their rendering in the simulation if specified by a scenery developer
- Fixed an issue where there was a 4x rotational limit enforced even when a user selected a runtime sim rate greater than 4x
- Fixed an issue where the multiplayer port range would change back to 6112-6122 when changed to be outside of that range
- Fixed an issue where you could be sent to the wrong StartPoint from the SelectAirport screen
- Fixed an issue where IFROnly was not getting properly saved to the Prepar3D.cfg