[RESOLVED] v4.2 Ground Poly Z-Bias issues
Posted: Wed Feb 21, 2018 11:08 am
Hi All,
Apologies if this topic already exists, but I've tried my best to search for it but with no success.
I seem to be having issues with a "native" v4.2 ground poly z-fighting (flickering) against the terrain. Although Z-Bias seems to be working with the layering on the ground poly its self, the ground poly model doesn't seem to want to sort above the terrain in-sim.
Here are my material settings:
Z-Bias: -1 Concrete/Asphalt
Z-Bias: -2 Edges
Z-Bias: -3 Overlay
Z-Bias: -4 Markings
Z-Bias: -5 Decals
Z-Bias: -6 Ambient Occlusion
Geometry:
Alt(Z): .002 Concrete/Asphalt
Alt(Z): .004 Edges
Alt(Z): .006 Overlay
Alt(Z): .008 Markings
Alt(Z): .009 Decals
Alt(Z): .01 Ambient Occlusion
No Geometry overlaps, and the model is placed with an altitude of 0. I have tried raising the placement altitude to .04 with no luck.
Here is a shot that demonstrates the layers working fine:
Here's a shot of the model z-fighting with the terrain:
Any help would be appreciated, as I'm trying to avoid using any FSX/FS9 related methods of creating a ground poly.
Thanks in advance!
Russell Linn
Turbulent Designs
Apologies if this topic already exists, but I've tried my best to search for it but with no success.
I seem to be having issues with a "native" v4.2 ground poly z-fighting (flickering) against the terrain. Although Z-Bias seems to be working with the layering on the ground poly its self, the ground poly model doesn't seem to want to sort above the terrain in-sim.
Here are my material settings:
Z-Bias: -1 Concrete/Asphalt
Z-Bias: -2 Edges
Z-Bias: -3 Overlay
Z-Bias: -4 Markings
Z-Bias: -5 Decals
Z-Bias: -6 Ambient Occlusion
Geometry:
Alt(Z): .002 Concrete/Asphalt
Alt(Z): .004 Edges
Alt(Z): .006 Overlay
Alt(Z): .008 Markings
Alt(Z): .009 Decals
Alt(Z): .01 Ambient Occlusion
No Geometry overlaps, and the model is placed with an altitude of 0. I have tried raising the placement altitude to .04 with no luck.
Here is a shot that demonstrates the layers working fine:
Here's a shot of the model z-fighting with the terrain:
Any help would be appreciated, as I'm trying to avoid using any FSX/FS9 related methods of creating a ground poly.
Thanks in advance!
Russell Linn
Turbulent Designs