Prepar3D v2 Hotfix (2.5.12946.0)

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Adam Breed
Lockheed Martin
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Joined: Mon Sep 20, 2010 6:17 pm

Prepar3D v2 Hotfix (2.5.12946.0)

Postby Adam Breed » Tue Jun 23, 2015 6:57 am

Hello All,

Below is a hotfix to bring all previous v2.5s to 2.5.12946.0 (hotfix 4).

Academic/Professional: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=168
Professional Plus: http://www.prepar3d.com/wp-content/plugins/download-monitor/download.php?id=169

This targeted hotfix addresses the following issues only:

SimDirector – numerous fixes made to correct crashes and loading visualizations
SimConnect_WeatherRequestCloudState – now correctly returns the proper values in a SIMCONNECT_RECV_CLOUD_STATE structure
Attached floating objects – corrected rendering library objects in a wrong location in relation to the boat veh_carrier01_high_detail_sm SimObject
This hotfix is mainly to address critical issues found with SimDirector.

To use this hotfix, download and extract the appropriate zip file and copy the contained files on top of your default installation. You should accept all prompts to overwrite files (Yes or Yes to All).

The full Prepar3D download links have been updated to include this hotfix, but you are encouraged to use this hotfix patch whenever possible.

Please be aware, if any third party software modified any of the dlls included in the hotfix, you will need to reinstall their content/add-on. Those developers might need to release an update for their products to be compatible with this hotfix. Please contact them directly for any compatibility questions. Additionally, when using this hotfix, any Prepar3D repair or reinstallation will need the hotfix reapplied.

Thanks for being a part of the community and enjoy,
Adam
Prepar3D® Engineering Project Manager

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ronh991
Posts: 713
Joined: Sat Jan 19, 2013 1:46 am
Location: Ontario, Canada

Postby ronh991 » Tue Jun 23, 2015 8:18 am

Does this hotfix affect the SDK download? Should we wait for the SDK update before applying this hotfix? Thanks for your good work on P3D.
Ron

Aspiring Prepar3d beta tester

Martyson
Posts: 5620
Joined: Sun Mar 25, 2012 11:08 am

Postby Martyson » Tue Jun 23, 2015 8:20 am

Just for info.
I installed patch 4.
Deleted Shaders folder.
Started P3D with HF4

Got this (screenshot), selected run once, P3D loaded ok to selection screen .. looked ok but I did not do a flight:
Possibly an Orbx thing .. I will have to check it out.

HF4err
Best Regards,
Vaughan Martell (KDTW)

nemo06
Posts: 350
Joined: Sun Mar 25, 2012 1:10 pm

Postby nemo06 » Tue Jun 23, 2015 8:22 am

Hi Martyson, and ASN?

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Penz
Posts: 55
Joined: Wed Jul 09, 2014 3:20 pm
Location: Brabrand, Denmark

Postby Penz » Tue Jun 23, 2015 9:50 am

Awesome, thank you Adam and the rest of the gang. :)
- JP "Penz" Pedersen - in the Territory.

Saul
Posts: 3510
Joined: Mon Mar 04, 2013 1:02 pm
Location: Manchester, UK

Postby Saul » Tue Jun 23, 2015 12:08 pm

Yes of course it will effect the SDK and those addons that lookup a specific version number to ensure compatibility.
The SDK will be undated shortly.

If in any doubt about your addons please contact the respective developers to seek an update for your addons.

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Psybear
Posts: 132
Joined: Sat Feb 18, 2012 6:38 am
Location: USA

Postby Psybear » Tue Jun 23, 2015 12:39 pm

...and the transparent ATC window???
Win 10x64-256GB M.2 600p | Prepar3D v4.3-512GB M.2 960Pro | Storage-1TB 850Pro
Z270 XPower Titanium / i7-7700K@4.5GHz-H115i / 32GB TridentZ @3200GHz 14-14-14-34
GTX1070 Quicksilver/8GB(418.91) | 26W 1920x1200 | Crystal 460x-860Xi

Saul
Posts: 3510
Joined: Mon Mar 04, 2013 1:02 pm
Location: Manchester, UK

Postby Saul » Tue Jun 23, 2015 1:01 pm

Not yet Psybear,

This targeted hotfix addresses the following issues only:

SimDirector – numerous fixes made to correct crashes and loading visualizations
SimConnect_WeatherRequestCloudState – now correctly returns the proper values in a SIMCONNECT_RECV_CLOUD_STATE structure
Attached floating objects – corrected rendering library objects in a wrong location in relation to the boat veh_carrier01_high_detail_sm SimObject

Thanks for your support.

Fsxsimmer274
Posts: 3
Joined: Fri Feb 13, 2015 8:19 pm

Postby Fsxsimmer274 » Tue Jun 23, 2015 2:43 pm

Hi

Active sky next doesn't work with this version of P3D ?

Any fix ?

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Rob Ainscough
Moderator
Posts: 2229
Joined: Sat Jan 05, 2013 6:46 pm
Location: Oregon USA

Postby Rob Ainscough » Tue Jun 23, 2015 5:44 pm

Martyson,

If you look at the error message you posted, in the dialog box title you will see "Orbx systems" ... this indicates an Orbx error message not a P3D error message. I'd recommend you contact the Orbx support group for information.

Fsxsimmer274,

ASN is a 3rd party product by HiFi simulations, I recommend you contact them for support information.

Cheers, Rob.
Rob Ainscough
Prepar3D Forum Global Moderator

einherz
Posts: 195
Joined: Thu Jan 15, 2015 2:55 pm

Postby einherz » Wed Jun 24, 2015 1:04 am

dll updated now, so no more problems

Saldo
Posts: 328
Joined: Thu Sep 18, 2014 7:26 am

Postby Saldo » Wed Jun 24, 2015 3:59 am

@Saul

Will there be a v2.5x /2.6 which improves the VAS usage a little or will this be V3 only ?

Compared to v2.4 I now have turned of all my ag ( before sparse / low ) to avoid OOM.
The sim behaves perfectly in this way, so I can do all flights with all my addons in all kind of weather.

I have no problem waiting for v3...




660923Kb
Posts: 21
Joined: Mon Jun 04, 2012 9:17 am

Postby 660923Kb » Wed Jun 24, 2015 8:22 am

Why use the sim if you cant use it to its potential, doesn't make sense !!!!!

Smasher
Posts: 1
Joined: Tue Dec 23, 2014 5:04 pm

Postby Smasher » Wed Jun 24, 2015 1:05 pm

Hi,

does the "Attached floating objects" update effects the known issues with helicopter sling loads problems?
The strange behaviour of the Misc objects on hoist operations is really annoying.

http://www.prepar3d.com/forum-5/topic/isssue-instability-in-releasable-objects-from-helo-hoist-cable/

Cheers

Flusianer135
Posts: 6
Joined: Sun Feb 08, 2015 4:58 pm

Postby Flusianer135 » Wed Jun 24, 2015 4:16 pm

@ Adam, Saul, Rob

could you have a look to the hoist objects problem :(. It would be really nice to fly hoist missions in Prepar3d:).

regards Julian


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