Ground Textures Went Wild in P3Dv4.3 !!

Other problems or issues not covered by other troubleshooting topics.
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Joined: Sat Nov 29, 2014 2:46 pm

Ground Textures Went Wild in P3Dv4.3 !!

Postby paulbinet » Wed Sep 19, 2018 6:49 pm

I've just updated P3D Professional from to, just yesterday.
Followed step by step the reccomended procedure shown in the link on your download page.
I chose updating Client first, then Content and then Scenery.
The first thing I noticed was a great kick on FPS. It behaved great!
Two other minor things: ground taxying steering stopped working. Don't know why (I haven't just had time to browse that item yet). Brakes didn't work in the joystick config I had before the update.
But the most shocking issue for me were ground textures: Image
Just in case shots didn't catch up, all the ground surface looks from the air full of square patches of different textures. Most of them are correct, but randomly (I'd say about 40 - 45 %) are wrong; mainly water textures where they shouldn't and many are night black ground textures even with hallogen orange lights on it!
During my test flight, over the coast of Chile, there were parts where sea textures climbed over the ground mesh throughout miles and miles of coast, always in a square patch-pattern; some of them dark navy blue, other lighter.
What am I supposed to do to solve these issues?
Many, many thanks in advance

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