Autogen Tree and Building Height Scaling

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MatthewS
Posts: 20
Joined: Mon Sep 19, 2011 7:11 pm

Autogen Tree and Building Height Scaling

Postby MatthewS » Wed Jan 11, 2017 12:09 am

Please LM fix the comically over-sized scaling of both autogen trees and buildings!

Even if all LM does is add a configuration file option to let the user apply a scaling factor to the default height of the trees and buildings.

For example...

The default (ie no user applied factor)
AutogenTreeHeight_ScalingFactor=1
AutogenBuildingHeight_ScalingFactor=1

Then for someone like me who thinks autogen is too tall, I could change to
AutogenTreeHeight_ScalingFactor=0.75
AutogenBuildingHeight_ScalingFactor=0.75

Of course I'm probably oversimplifying the solution and maybe some other posters could offer some suggestions.

IMHO it's something that LM needs to address!

Just compare any real life cockpit video on Youtube to P3D and you will see how over-sized the autogen is.

When the autogen is over-sized it creates a false sense of scale and wrong impression of how high above the ground the aircraft is.

This is especially true of double storey houses, they look like the size of small warehouses!
Have a look at this screenshot from Orbx Cairns. Those autogen houses are enormous!
Image

Also IMHO the amount of roof pitch is far too much maybe make that configurable also? I never fly to alpine areas where that amount roof pitch might be justified, and it just looks wrong in places like Asia and Australia.

Come on LM you can do it and "me love you long time"...

MatthewS
Posts: 20
Joined: Mon Sep 19, 2011 7:11 pm

Re: Autogen Tree and Building Height Scaling

Postby MatthewS » Wed Jan 11, 2017 5:10 am

According to the P3D SDK "The height of each building is generated at runtime"

http://www.prepar3d.com/SDKv3/LearningCenter/environment/autogen.html

So it would seem possible that LM could add a configuration setting that would allow the height to be somehow scaled/constrained.

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kevinfirth
Posts: 134
Joined: Wed May 15, 2013 11:24 am
Location: Liverpool, UK
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Re: Autogen Tree and Building Height Scaling

Postby kevinfirth » Wed Jan 11, 2017 6:11 pm

Its already possible for 3PD to vary autogen roofs.
What would be useful is if the height of each individual autogen building could be set, rather than just at the autogen tile level.
The default texture sets do appear to overemphasise the height of buildings though, so a vertical scaling factor would be one way to possibly improve things.

bekesdd
Posts: 42
Joined: Wed Oct 02, 2013 10:02 am

Re: Autogen Tree and Building Height Scaling

Postby bekesdd » Sat Jan 14, 2017 2:40 am

Aside from the autogen objects, generic airport buildings and stock detailed airports as well generally seem to be taller than their real world or addon counterparts (eg ksfo, kewr). Could have been in FSX heights of all 3d scenery objects were bumped by a certain fraction to make them more visible from air at the cost of some realism, if so would be nice to have it turned back down to more realistic level.

MatthewS
Posts: 20
Joined: Mon Sep 19, 2011 7:11 pm

Re: Autogen Tree and Building Height Scaling

Postby MatthewS » Sat Jan 14, 2017 8:11 pm

bekesdd wrote: so would be nice to have it turned back down to more realistic level.


If LM could add some options to a configuration file (eg scaling factors for various autogen elements and airport buildings / objects) then users who are so inclined can tweak the settings themselves, whilst by default nothing changes.

For me, the autogen houses are the height of small warehouses and trees are the size of Redwoods! The Autogen height is so exaggerated and "cartoonish" that I always leave autogen buildings and trees turned off.

Azzurro
Posts: 3
Joined: Fri Jun 10, 2016 8:10 am

Re: Autogen Tree and Building Height Scaling

Postby Azzurro » Wed Jan 18, 2017 3:29 am

Agree. Autogen is oversized. And maybe the forests should be more dense.

deltamike172
Posts: 3
Joined: Thu Apr 12, 2012 3:45 am

Re: Autogen Tree and Building Height Scaling

Postby deltamike172 » Wed Jan 18, 2017 3:37 am

I fully agree with this. I was considering asking ORBX to do something about this, but can it be done by LM? This oversized autogen cuases a normal 3 degree final approach glide path to appear very low.


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