Any issues, problems or troubleshooting topics related to the Prepar3D client application's multiplayer mode
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It looks as if Dovetail have managed to find a way to select a 16K Audio compression in Multiplayer.
Assumning Dovetail they are still using the same codec library as FSX/ESP/P3D, is there any chance that LM could allow that significantly more aviation-radio realistic bandwidth to be selectable, and in future update ?
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