International Multiplayer

Any issues, problems or troubleshooting topics related to the Prepar3D client application's multiplayer mode
Rugby29f
Posts: 3
Joined: Mon Jul 23, 2018 2:53 pm

International Multiplayer

Postby Rugby29f » Fri Sep 07, 2018 7:48 am

Is there a limit on how far apart geographically players can be when participating in Multiplayer sessions?

At what point does internet latency or any other issues make it impractical? As an extreme is it possible to run a multiplayer session from the each side of the planet, say Europe and Australia?

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aeronauta
Posts: 1454
Joined: Sun Oct 23, 2011 1:56 am
Location: Melbourne, Australia

Re: International Multiplayer

Postby aeronauta » Fri Sep 07, 2018 9:59 am

We run one using JoinFS between Au , NZ , and the UK with sometimes the US with no problem...

Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR - Nemetz Designs Beta Tester

Rugby29f
Posts: 3
Joined: Mon Jul 23, 2018 2:53 pm

Re: International Multiplayer

Postby Rugby29f » Sat Sep 08, 2018 9:34 am

Thanks Jorge. We'll give it a go.

Is JoinFS the key to making it work, or does the native v4.3 Multiplayer work just as well?

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aeronauta
Posts: 1454
Joined: Sun Oct 23, 2011 1:56 am
Location: Melbourne, Australia

Re: International Multiplayer

Postby aeronauta » Sat Sep 08, 2018 10:28 am

No reason why it would not...I mean , all players have the same version and the host has port forwarding of 6116-6122.. no problem...

Jorge
Jorge Roldan
OZx Developer (aero) - Hovercontrol Helicopter Certified Pilot - Spad.Next Beta Tester - VATPAC Pilot PR - Nemetz Designs Beta Tester


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