Yes. You can use the new 3DP entries to add default wordspace size, offset, and orientation to any panel. You can also set the origin from which the offset occurs. For a HMD, you can offset relative to the eye. By default we offset relative to the tracking origin which matches the final camera position before head tracking is applied. For aircraft specific panels, you can offset them relative to the aircraft.
For example, here is how you could modify the panel.cfg of the F35A model (developed by IndiaFoxtEcho) to place the MFD and HUD in 3D space. This lets you use the cockpit view in VR with the panels roughly matching where the developer placed them in the VC model. Note that the main panel ident is not pulled into world space because it typically wouldn't look good. That's why that line is commented out below.
// HUD
//--------------------------------------------------------
[Window00]
Background_color=0,0,0
visible=1
//ident=MAIN_PANEL
alpha_blend=0.95
position=4
window_size= 1.000, 1.000
size_mm=1024,1024
// Uncomment one of the lines below depending on your "WideViewAspect" setting in your fsx.CFG file.
gauge00=F-35_HUD_VC!F-35_HUD_VC, 339, 245, 345, 614 // <--- F-35 2D HUD, conformal at zoom 0.8, aspect ratio 16:9 and WideViewAspect=False
//gauge00=F-35_HUD_VC!F-35_HUD_VC, 330, 230, 364, 647 // <--- F-35 2D HUD, conformal at zoom 1.5, aspect ratio 16:9 and WideViewAspect=True
3DP_CAMERA_TRANSFORM_REFERENCE = ORIGIN
3DP_SIZE = 20, 20
3DP_WORLDSPACE_POS_OFFSET = 0.0, -5, 20
3DP_PBH_OFFSET = 0, 0.0, 0.0
// MFD
//--------------------------------------------------------
[Window03]
Background_color=1,1,1
size_mm=2048,840
window_size_ratio=1.0
position=7
visible=0
zorder=9
window_size=1.0,0.85
window_pos=0.00, 0.00
gauge00=F-35_MFD!MFD_Top_Bar_Right_Half,1148,10,900,136
gauge01=F-35_MFD!MFD_Top_Bar_Swap,900, 10,248,136
gauge02=F-35_MFD!MFD_Top_Bar_Left_Half, 0, 0, 900, 136
gauge03=F-35_MFD!mfd_1, 0,136,1024,704
gauge04=F-35_MFD!mfd_2, 1024,136,1024,704
TEXTURES_BELOW_PANEL=0
TEXTURES_USE_ADDITIVE_BLEND=1
disable_alpha_write=1
3DP_CAMERA_TRANSFORM_REFERENCE = ORIGIN
3DP_SIZE = 0.5, 0.21
3DP_WORLDSPACE_POS_OFFSET = 0.0, 0.0, 5
3DP_PBH_OFFSET = 9, 0.0, 0.0
Let us know how it goes. We plan to add better defaults to the mission panels, so please feel free to share any defaults you come up with.
Thanks
Beau