Fuzzy Graphics only with Head Movement

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
WakashiV
Posts: 1
Joined: Sat Jun 22, 2019 2:18 am

Fuzzy Graphics only with Head Movement

Postby WakashiV » Mon Jun 24, 2019 1:48 am

The sim is 95% great, I just have one nagging condition I can't find a fix for.
Everything goes fuzzy, laggy, out of focus, call it what you want but, each time I move my head in game (especially noticeable in VC) everything is out of focus to the point of making the eyes go a bit "wonky"! As soon as head movement stops all is normal, I does it when moving around with TrackIR, the mouse or hat switch. I have tried all manner of settings, from default to high and have not come up with a satisfactory fix, (TrackIR works in all other sims fine.) If anyone has had this problem or knows of a cure I would be deeply indebted to you for information about it. Here is a short video of the problem (hope it works) https://i.imgur.com/dgWZFQO.mp4[/
Computer specs & Updates:
V4.4, Win10Pro64, 16 GB mem, i7-5820-6 core processor & GTX980 GPU 4GB GDDR5. TrackIR, dual 27" Samsung Monitors 60hz, latest updates to P3D 4.5, Nvidia GPU, BIOS!
Regards, Roger

TomazDrnovsek
Posts: 120
Joined: Mon Jul 02, 2012 3:01 pm

Re: Fuzzy Graphics only with Head Movement

Postby TomazDrnovsek » Tue Jul 09, 2019 6:40 am

I'm nagging folks with this issue for ages. Every time FPS go below 40 or something I start getting this. Even if I lock frames at 30 FPS and are stable at 30 FPS I get this "effect". It's really annoying but so far I haven't found a solution. It definitely not monitors or graphics card related since I upgraded those and it didn't make any difference. Most people don't even know what I'm talking about when I complain about this.

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Kayla Kinzel
Lockheed Martin
Posts: 1238
Joined: Mon Aug 01, 2016 5:59 pm

Re: Fuzzy Graphics only with Head Movement

Postby Kayla Kinzel » Tue Jul 09, 2019 10:39 am

Hello,

As per the Oculus Performance Guidelines, applications running at 90 FPS are ideal for VR, while maintaining 45 can be acceptable depending on the application. This is true across many different VR headsets. You can view the guidelines here: https://developer.oculus.com/documentat ... uidelines/

I recommend tuning your settings to get the appropriate performance for your system.

Regards,
Kayla
Prepar3D® Software Engineer

TomazDrnovsek
Posts: 120
Joined: Mon Jul 02, 2012 3:01 pm

Re: Fuzzy Graphics only with Head Movement

Postby TomazDrnovsek » Tue Jul 09, 2019 10:50 am

Who said anything about Oculus or VR?

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Kayla Kinzel
Lockheed Martin
Posts: 1238
Joined: Mon Aug 01, 2016 5:59 pm

Re: Fuzzy Graphics only with Head Movement

Postby Kayla Kinzel » Tue Jul 09, 2019 11:00 am

Who said anything about Oculus or VR?
I apologize, I interpreted head movement as VR. I now realize you're referring to camera panning.

Regards,
Kayla
Prepar3D® Software Engineer

TomazDrnovsek
Posts: 120
Joined: Mon Jul 02, 2012 3:01 pm

Re: Fuzzy Graphics only with Head Movement

Postby TomazDrnovsek » Thu Jul 11, 2019 7:01 am

WakashiV, what are your FPS when you're experiencing this? Do you lock your FPS in P3D or do you use Unlimited? Do you have Vsync On or Off?

TomazDrnovsek
Posts: 120
Joined: Mon Jul 02, 2012 3:01 pm

Re: Fuzzy Graphics only with Head Movement

Postby TomazDrnovsek » Thu Jul 18, 2019 8:05 am

Here is a short video of the problem (hope it works) https://i.imgur.com/dgWZFQO.mp4
How many FPS are you getting in this clip?


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