P3D v3 possible bug + .cfg question

Any issues, problems or troubleshooting topics related to the Prepar3D client application.
Nemex
Posts: 12
Joined: Thu Dec 18, 2014 4:40 pm

P3D v3 possible bug + .cfg question

Postby Nemex » Wed Oct 07, 2015 4:54 pm

Hello,

first I have to say amazing job LM! P3D v3 runs better than ever, I really love it.
I am using it for a few days now and had not a single OOM yet. I could even move a lot of sliders to the right without performance trouble. Really really great job, keep doing what you are doing... thank you so much :)

Now one thing I noticed:

Disabling Volumetric Fog seems to somehow break the sun rendering. With it enabled all is fine and the sun shines in full glory.
As soon as I disable it the sun becomes nearly not visible on the ground (clear weather preset). When taking off and climbing it gets a bit more bright, but not as bright as when Volumetric Fog is enabled.

At last a tweaking questions:

Is "AlwaysFullLoad=1" in the Prepar3D.cfg still recommended or no longer needed?

Cheers
Nex

awol
Posts: 21
Joined: Mon Nov 25, 2013 4:46 am

Re: P3D v3 possible bug + .cfg question

Postby awol » Fri Oct 23, 2015 5:48 pm

A probably related issue: In V3, it takes unlimited visibility to get a sun halo, whereas in V2.5 the effect is gradually diminished with lowered visibility.

Following screen shots are same settings, same scenario. In V3, the sun is barely visible and the sun reflection way out of proportion - which indicates that the sun is probably not intended to look like that...
Volumetric fog is on for both.

V3:
Image

V2.5:
Image

awol
Posts: 21
Joined: Mon Nov 25, 2013 4:46 am

Re: P3D v3 possible bug + .cfg question

Postby awol » Mon Nov 30, 2015 4:31 pm

Just would like to know if this has been noted or is a non-issue for the developers.

b757
Posts: 25
Joined: Fri Apr 11, 2014 12:50 am

Re: P3D v3 possible bug + .cfg question

Postby b757 » Thu Dec 17, 2015 11:58 pm

I am having the same issue. If I fly with Volumetric fog on, its fine. I don't really like the VF effect as restricts VIS way too much. Hoping 3.1 will fix this issue.


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