Can someone tell me how in the SimDirector can I export to a BGL different objects (each comes with its own effect) to a single BGL file?
I have read the instructions on the course and i am completely hopeless. I am placing posts with its light effects, when i export the job to a bgl file with the SD it creates a BGL file with 1K, and if i go back in the sim placing that bgl, i still need to place in the scenery folder all the bgl's that i placed in the scenery. in other words, it does not compile all the objects i have added on the scenery.
I have also tried grouping them as the manual says, then exporting, but this creates a file that is not a bgl, rather a ".ogrp" (also de sxml and the bgl file with that file's name)...
What am i missing? How can i create a single BGL file with those light poles (they are named different, since they have different effects each attached)...
1 post • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 5 guests