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Hard skin for ships

Posted: Tue Sep 19, 2017 2:50 pm
by degeus
We have nice aircraft that can carry a torpedo (Swordfish, Baracuda etc), we have nice torpedo's that have an explosion effect (in MISC) and we have nice ships that could be torpedoed.
However, when launching a torpedo (as droppable object) the torpedo passes right through the ships and only explodes when it hits a shore.
Now my question is: How can we specify something into a model of a ship so that its sides are hard in order to realize the explosion-effect?
Who has a solution for this or knows a ship that has this property already?
with kind regards,
Piet de Geus

Re: Hard skin for ships

Posted: Fri Sep 22, 2017 3:00 pm
by dsdawson
You might try arming your torpedoes with proximity fuses. If they get to within X meters of a ship, they will explode.
You would need to make the calculations somewhere (gauge, module, external app) but it should be completely do-able.

Re: Hard skin for ships

Posted: Wed Sep 27, 2017 10:15 am
by nunweilr
I believe the issue with the model. If it has "hard sides," the torpedo, I think, would explode when it makes contact with the ship. ModelConverterX can specify "hard sides" (platform) in a model. Some developers do not allow any modifications to their models or, at least, want some type of contact to give permission to modify their creation.