Normal mapping on scenery objects

Discussion related to terrain/scenery design.
Posts: 1
Joined: Tue Jul 04, 2017 10:01 am

Normal mapping on scenery objects

Postby b2soft » Tue Jul 04, 2017 10:07 am

Hello, I've just started my work on scenery objects for Prepar3D v4

Is it possible to have normal map for scenery objects?
I have so huge object and normal mapping is a good way to reduce polygons count w/o reducing quality of object's view (using, for example, Smoothing groups)

If yes - is there any solution/example of flow?

Posts: 5
Joined: Thu Jun 13, 2013 4:22 pm

Re: Normal mapping on scenery objects

Postby spacejunke » Thu Aug 10, 2017 5:08 pm

Yes you can, there's extensive documentation and examples, check this link: ... rials.html

That link is from the SDK Learning Center found here:

Where the modeling materials doc is located: /SDK/MODELING/3DS MAX/MODELING/MODELING MATERIALS

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