Boat Wakes are Stereo Incorrect for Single Pass VR P3D4.2

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whitav8
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Joined: Sat Nov 06, 2010 6:14 am

Boat Wakes are Stereo Incorrect for Single Pass VR P3D4.2

Postby whitav8 » Thu Mar 29, 2018 4:17 pm

@L-M (Kayla)
I didn't see this in a separate topic (did I miss it somewhere? ) but Boat Wakes are Stereo Incorrect for Single Pass VR P3D4.2 - one eye is correct and the other sees only pieces of the wake. I think the depth is OK (unlike the sun reflection on water issue that was "fixed" - was for me) but as I say, one eye doesn't see all the wake.

I noticed another subtle effect that is different from stereo to single pass and that is the reflection effect on EFIS displays like the PMDG 737 and the VRS F-18. With Stereo ( dual pass), the reflection has depth while with single pass is does not. Personally, that is a minor difference and subtle that only is noticed if the display has very little graphics on it - i.e. mostly black.

Thanks

Dave W.

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Rob McCarthy
Lockheed Martin
Posts: 1720
Joined: Wed Aug 24, 2011 1:37 pm

Re: Boat Wakes are Stereo Incorrect for Single Pass VR P3D4.2

Postby Rob McCarthy » Thu Mar 29, 2018 6:19 pm

Hi Dave,

Thanks for letting us know. We will look into a fix for these.

Regards,
Rob McCarthy
Rob McCarthy
Prepar3D® Core Lead


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