Search found 678 matches

by FSMP
Sat Jul 06, 2013 8:44 pm
Forum: Prepar3D Feature Requests
Topic: Network messages need to be timestamped with a good resolution
Replies: 3
Views: 716

<div class="bbcode_quote"> <div class="bbcode_quote_head">Quote:</div> <div class="bbcode_quote_body"><b>Quote from minime on July 5, 2013, 03:53</b><br /> <br /> I am currently unable to request a timestamp from the server when I request aircraft data.<br /> <br /> That means I cannot actually cal...
by FSMP
Sat Jul 06, 2013 4:32 am
Forum: Prepar3D Client Application Questions
Topic: [ANSWERED] Multiplayer
Replies: 12
Views: 2139

<div class="bbcode_quote"> <div class="bbcode_quote_head">Quote:</div> <div class="bbcode_quote_body"><b>Quote from Lite-Brite on July 6, 2013, 02:29</b><br /> It would definitely be nice to see those things especially with simconnect. <span style="color:#808080">But the thing I want fixed is the v...
by FSMP
Fri Jul 05, 2013 2:33 pm
Forum: Prepar3D Client Application Questions
Topic: [ANSWERED] Multiplayer
Replies: 12
Views: 2139

<div class="bbcode_quote"> <div class="bbcode_quote_head">Quote:</div> <div class="bbcode_quote_body"><span style="color:#0000ff">Hey Geoff,</span><br /> <br /> <span style="color:#0000ff">If you have some suggestions please let us know what you would like exposed. Adding new interfaces to SimConne...
by FSMP
Thu Jul 04, 2013 9:53 am
Forum: Miscellaneous
Topic: Directx 11.2 screens
Replies: 36
Views: 4970

Will V2.0 onwards REQUIRE a DX11 Video card, or will Laptops using DX10 internal video still be able to run P3D 2.0 ?
by FSMP
Thu Jul 04, 2013 9:48 am
Forum: Prepar3D Client Application Questions
Topic: [ANSWERED] Multiplayer
Replies: 12
Views: 2139

Hopefully, you will consider exposing more of the Multiplayer system, to be read and controlled by Simconnect.

Currently, very little of the Multiplayer system is supported by SimConnect. Exposing it would be a great boost for Multiplayer.



by FSMP
Wed Jul 03, 2013 10:47 am
Forum: Prepar3D Client Application Questions
Topic: [ANSWERED] Multiplayer
Replies: 12
Views: 2139

<div class="bbcode_quote"> <div class="bbcode_quote_head">Quote:</div> <div class="bbcode_quote_body"><b>Quote from beatle on November 22, 2010, 21:11</b><br /> <br /> We've got people working on a better MP implementation with most of the features that GameSpy provided (hopefully without the GameS...
by FSMP
Sat Jun 29, 2013 8:25 am
Forum: Prepar3D Feature Requests
Topic: Request: Expose MP VOIP to Simconnect
Replies: 2
Views: 566

<div class="bbcode_quote"> <div class="bbcode_quote_head">Quote:</div> <div class="bbcode_quote_body"><b>Quote from Kamikaze on June 28, 2013, 15:01</b><br /> Not without creating a new VOIP program.</div> </div> <br /> Really, this is really a question for the LM P3D development team to answer, an...
by FSMP
Fri Jun 28, 2013 2:30 pm
Forum: Prepar3D Feature Requests
Topic: Request: Expose MP VOIP to Simconnect
Replies: 2
Views: 566

Is there any possibility of exposing the Multiplayer VOIP to Simconnect, so that Simconnect can at least send MP VOIP audio to one or more selected players ?



Geoff

by FSMP
Mon Jun 03, 2013 12:14 pm
Forum: Multiplayer Specific Questions
Topic: [ANSWERED] Port Range & its limitations
Replies: 1
Views: 845

The default port range for P3D (and FSX) MP server is 6112 to 6122 ( 11 ports )<br /> <br /> These ports can be configured, either in the GUI, or by editing p3d.cfg.<br /> <br /> HOWEVER, there appears to be some code on P3D that can override a users desired settings.<br /> <br /> ie Any attempts to...
by FSMP
Tue May 14, 2013 9:39 pm
Forum: Prepar3D Feature Requests
Topic: Improved net code and other ideas
Replies: 4
Views: 865

Unfortunately, my Answer, is just my personal observation and suggestion.

Hopefully you will get an answer from LM, and maybe some encouragement that this is an area that may be addressed in the future.

by FSMP
Sat May 11, 2013 8:13 pm
Forum: Prepar3D Website and Download Questions
Topic: [RESOLVED] Loading ?
Replies: 2
Views: 889

When was the last time you let windows do a WINDOWS UPDATE ??
by FSMP
Fri May 10, 2013 8:00 pm
Forum: Prepar3D Feature Requests
Topic: Improved net code and other ideas
Replies: 4
Views: 865

In a sentence, what you want is higher update rate to the server, and "Variable" update rate, from the server to each MP player's MP data, based on the distance that each MP player is from the Player being sent the data.<br /> Would seem quite an easy improvement to implement, especially as most are...
by FSMP
Tue Apr 30, 2013 10:24 am
Forum: SimConnect Interface Questions
Topic: ThrottleControl VB.NET Sample?
Replies: 4
Views: 1227

<div class="bbcode_quote"> <div class="bbcode_quote_head">Quote:</div> <div class="bbcode_quote_body"><b>Quote from alanca03 on April 30, 2013, 01:55</b><br /> Hey Geoff;<br /> <br /> Thanks for replying!<br /> <br /> I may be way off on this; but doesn't that predate the update that included a VB....
by FSMP
Mon Apr 29, 2013 11:37 pm
Forum: SimConnect Interface Questions
Topic: ThrottleControl VB.NET Sample?
Replies: 4
Views: 1227

<div class="bbcode_quote"> <div class="bbcode_quote_head">Quote:</div> <div class="bbcode_quote_body"><b>Quote from alanca03 on April 29, 2013, 22:20</b><br /> I'm having a hard time converting the C++ sample of ThrottleControl over to VB.NET<br /> <br /> Anyone have any luck setting variables with...
by FSMP
Mon Apr 29, 2013 11:34 pm
Forum: Prepar3D Client Application Questions
Topic: Weather Issues in 1.4
Replies: 2
Views: 851

Simple Brute force idea:<br /> <br /> Use a Windows Clone "TOUCH" Utility to set the Modification date/time of all files in P3D to a given Time date.<br /> <br /> Then run your sim, and when you find one or more of your simulator PC's not updating it's weather, close down the sim, and then see which...

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