Search found 205 matches

by Mike Schroeter
Sat Oct 06, 2018 1:54 am
Forum: Scenario Development (SimDirector) Questions
Topic: Custom Models and Way Points
Replies: 1
Views: 362

Re: Custom Models and Way Points

Hi, Yes, your best solution would be to create a custom ISimObject implementation. Doing so allows you to model the precise simulation behavior desired. Then in SimDirector set the AI to "Custom Object" and use QueryService on the host "BaseObject" for the ISimObjectAI interface to get realtime desi...
by Mike Schroeter
Thu Sep 27, 2018 6:14 am
Forum: Software Development Kit (SDK) Questions
Topic: Adding another object to P3D using CreateObject
Replies: 3
Views: 297

Re: Adding another object to P3D using CreateObject

This is actually possible by registering for notification for simobject creation. Take a look at the SubSystem sample to see how the RegisterSimulation() can be called at the appropriate time.

Mike
by Mike Schroeter
Thu Sep 27, 2018 5:22 am
Forum: Software Development Kit (SDK) Questions
Topic: can weather be implemented as a SIM object?
Replies: 3
Views: 299

Re: can weather be implemented as a SIM object?

A SimObject is basically anything with a world-based position (Latitude, Longitude, Altitude). So technically, yes, this could be done.
by Mike Schroeter
Tue Jun 12, 2018 7:33 pm
Forum: Simulation Object Development Questions
Topic: Implementing an externalsim physics module
Replies: 1
Views: 8090

Re: Implementing an externalsim physics module

The SimObject API is currently the supported way of replacing the simulation. At this time there is not really a way to separate the physics (aero, engines, ground reaction) from other systems such as engines and electrical in the native aircraft simulation. You can also look at the Subsystem sample...
by Mike Schroeter
Thu Jun 07, 2018 11:02 pm
Forum: Prepar3D Feature Requests
Topic: Controllable spool rate
Replies: 2
Views: 2281

Re: Controllable spool rate

A previously undocumented capability is to configure your fuel_flow_gain in the aircraft.cfg to be a function of engine speed (N2 for straight turbines, N1 for turboprops). It might look something like this... [TurbineEngineData] fuel_flow_gain.0 = 00.0, 0.011 fuel_flow_gain.1 = 25.0, 0.011 fuel_flo...
by Mike Schroeter
Tue Apr 17, 2018 1:05 am
Forum: Prepar3D Client Application Questions
Topic: Time Errors
Replies: 4
Views: 789

Re: Time Errors

P3D has a database that provides specific timezone data for the most popular areas (e.g. North America, Europe). For other areas, we default to standard time zone increments every 15 degrees of longitude. Unfortunately Hawaii and Alaska are areas in which the default differ from reality. We are work...
by Mike Schroeter
Wed Mar 21, 2018 8:08 pm
Forum: SimConnect Interface Questions
Topic: Setting Bank Angle in Autopilot
Replies: 1
Views: 2368

Re: Setting Bank Angle in Autopilot

Hi Kyle, Unfortunately that is not a supported capability of the core AP. Desired pitch and bank values are determined by higher level modes, e.g. NAV, Heading, Altitude. In other words you can't replace the intermediate logic that sits between the high level modes and the low level aileron and elev...
by Mike Schroeter
Tue Mar 13, 2018 10:14 pm
Forum: Other Support Questions
Topic: v4.2 Time Zones Update Question
Replies: 5
Views: 1263

Re: v4.2 Time Zones Update Question

You should install both. The core fix contains a fix for the default time zones across the globe - basically every 15 degrees of longitude. The .bgl includes data overrides for the most common areas (e.g. North America, Europe, etc..) where actual time zones do not align perfectly with the default 1...
by Mike Schroeter
Wed Feb 28, 2018 9:02 pm
Forum: Other Support Questions
Topic: Autopilot in Helicopter
Replies: 14
Views: 1889

Re: Autopilot in Helicopter

Thanks for the feedback on the AP, guys. I like the idea of more resolution on the Altitude Hold. It's currently just using the same logic as the airplane's for that. I'll see what we can do going forward. With respect to the yaw damp, keep in mind that it is possible to induce oscillation by drivin...
by Mike Schroeter
Thu Jan 25, 2018 12:02 am
Forum: Prepar3D Client Application Questions
Topic: RE: GMT / ZULU Time and Timezone Corrections!
Replies: 10
Views: 2136

Re: RE: GMT / ZULU Time and Timezone Corrections!

We've made a few updates and fixes regarding time zones. You should find them in your next update.

Thanks for the feedback and input,
Mike
by Mike Schroeter
Thu Dec 14, 2017 4:01 pm
Forum: Software Development Kit (SDK) Questions
Topic: An event setting and a data writing problem
Replies: 3
Views: 1263

Re: An event setting and a data writing problem

Hi,

1. Setting pushback speed is not really supported. It's a fixed value that can't be overridden.

2. For the enum, try SIMCONNECT_DATATYPE_INT32 instead of the FLOAT64.

Hope this helps,
Mike
by Mike Schroeter
Mon Dec 11, 2017 10:50 pm
Forum: Other Support Questions
Topic: PreparV4 Issues
Replies: 6
Views: 1088

Re: PreparV4 Issues

To help your steering issues, make sure you have Auto Rudder turned on if you are using a 2-axis joystick:

Options/Genera/Flight Controls/Use Auto Rudder
by Mike Schroeter
Mon Oct 30, 2017 9:30 pm
Forum: Scenario Development (SimDirector) Questions
Topic: Add airports/weather stations with active AWOS/ASOS/ATIS transmission for in flight weather briefings
Replies: 1
Views: 1476

Re: Add airports/weather stations with active AWOS/ASOS/ATIS transmission for in flight weather briefings

You will want to start with SDK documentation on how to add facility data to the runtime database: http://www.prepar3d.com/SDKv4/LearningCenter.php Go to /World/Scenery for information on file formats, schema, and compiler. Scroll down to the Facility Data / Airport and COM section for information s...
by Mike Schroeter
Thu Sep 14, 2017 2:58 pm
Forum: Prepar3D Client Application Questions
Topic: INC and DEC jumps by factor of 10
Replies: 9
Views: 2026

Re: INC and DEC jumps by factor of 10

That is expected behavior that attempts to make setting certain gauges easier. For some inputs such as the heading bug, the system detects that you are rapidly clicking and assumes you want a big change. Click slower and you get the single increment. Without the larger jumps it takes a long time to ...

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