Search found 19 matches

by aquil8
Fri Apr 12, 2019 9:45 am
Forum: Prepar3D Feature Requests
Topic: Two autogen Feature Requests
Replies: 0
Views: 1080

Two autogen Feature Requests

My best Feature Requests:

1) New building autogen with the possibility of defining the height and roof type for each individual building.
2) Autogen trees with the third horizonal texture like FSX
by aquil8
Fri Apr 12, 2019 9:39 am
Forum: Scenery Development Questions
Topic: [RESOLVED] P3D v4 bug: library objects DISAPPEAR!
Replies: 3
Views: 2098

Re: P3D v4 bug: library objects DISAPPEAR!

Prepar3D v.4.5 solve this BUG.

Thank you Lockheed Martin developers!
by aquil8
Thu Mar 14, 2019 7:56 pm
Forum: Scenery Development Questions
Topic: [RESOLVED] P3D v4 bug: library objects DISAPPEAR!
Replies: 3
Views: 2098

Re: P3D v4 bug: library objects DISAPPEAR!

I found a workaround: if I create a mdl file with /anim attribute, objects doesn't disappear, but we have bad fps performance.
I don't know why in P3D v3 the scenery works well and not in P3D v4... I hope that this bug will be resolved in the next version of the simulator.
by aquil8
Thu Mar 14, 2019 8:11 am
Forum: Scenery Development Questions
Topic: [RESOLVED] P3D v4 bug: library objects DISAPPEAR!
Replies: 3
Views: 2098

Re: P3D v4 bug: library objects DISAPPEAR!

Hi all!
I investigate to solve the problem. I noticed that objects disappear also if I use different textures for each object!!
by aquil8
Sun Mar 10, 2019 12:09 pm
Forum: Scenery Development Questions
Topic: [RESOLVED] P3D v4 bug: library objects DISAPPEAR!
Replies: 3
Views: 2098

[RESOLVED] P3D v4 bug: library objects DISAPPEAR!

Hi all! I drew about 500 new objects (like custom buildings) to use in my scenery. All objects refer to a single DDS 1024x1024px texture called "GlobalTexture.dds" to minimize drawcalls. I added all these objects in default.xml. I made a scenery with a combination of thousand of copies of these 500 ...
by aquil8
Mon Jul 24, 2017 10:29 pm
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

Re: BUG REPORT - Autogen Polygonal Buildings Wrong!

I experimented that the counterclockwise order of the vertex solves only a few errors.
For example, these buildings are created in counterclockwise vertex order. But this is the result:

Image

In this case if you create vertex in clockwise order the bug disappear!
by aquil8
Sun Jul 23, 2017 4:56 pm
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

Re: BUG REPORT - Autogen Polygonal Buildings Wrong!

I investigate a bit more and I found that it seems that the bug occurs only when the vertex are created in clockwise direction. If you create vertex in Counterclockwise direction it seems the bug disappear!
by aquil8
Fri Jul 21, 2017 8:05 pm
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

Re: BUG REPORT - Autogen Polygonal Buildings Wrong!

This is what happens in real time in Annotator tool when I create a building:

Right click the image and open it in another window if you don't see the GIF animation
Image
by aquil8
Fri Jul 21, 2017 2:19 pm
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

Re: BUG REPORT - Autogen Polygonal Buildings Wrong!

Using the last P3D SDK I see the issue in the Annotator tool.
Using the old P3D SDK I don't see the issue.

It seems that P3D v4 agn files differs from P3D v3 agn files...

Perhaps in the way the coordinates are stored in the file.... if so it would be a bug in backward compatibility...
by aquil8
Fri Jul 21, 2017 8:07 am
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

Re: BUG REPORT - Autogen Polygonal Buildings Wrong!

I analyze the roof rendering in P3D v3 and in P3D v4. Here the results: P3D v3: http://oi65.tinypic.com/2q8x8ae.jpg P3D v4: http://oi65.tinypic.com/2dtvdaq.jpg http://oi66.tinypic.com/2vt6x6c.jpg It seems that P3D v.4 takes a value of a vertex wrong. Pheraps with opposite sign. Is this a 64bit malfu...
by aquil8
Fri Jul 21, 2017 7:34 am
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

Re: BUG REPORT - Autogen Polygonal Buildings Wrong!

If I open the agn file with the last version of Annotator and I save it, Annotator deletes the agn file. If I make the same action with older Annotator, I have no changes to the agn file. This bug affects many polygonal buildings with this caratteristic: http://oi65.tinypic.com/15ryvj6.jpg It seems ...
by aquil8
Fri Jul 21, 2017 7:04 am
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

Re: BUG REPORT - Autogen Polygonal Buildings Wrong!

Hello,
This agn file was created for P3D v3. I hope that P3D v4 is compatible with previous agn file because the agn file structure don't changes ...
by aquil8
Thu Jul 20, 2017 4:59 pm
Forum: Scenery Development Questions
Topic: BUG REPORT - Autogen Polygonal Buildings Wrong!
Replies: 11
Views: 3706

BUG REPORT - Autogen Polygonal Buildings Wrong!

Hello, I created a simple polygonal building AGN file. This is the result in P3D v3: http://oi63.tinypic.com/2n7ij3m.jpg The same result in P3D v4: http://oi63.tinypic.com/2cwvp1y.jpg It seems that P3D v4 have a BUG in autogen polygonal buildings rendering. If it is necessary I have the agn file to ...
by aquil8
Wed Jun 07, 2017 12:29 pm
Forum: Scenery Development Questions
Topic: P3D v4 - LOD_RADIUS and Photo scenery
Replies: 6
Views: 6638

Re: P3D v4 - LOD_RADIUS and Photo scenery

... It may be possible to use the SDK to compile a higher resolution image into the source bgl to support the new resolutions, but I'm not familiar enough with the tools side to be sure. We do have some ideas for how we might address it in the engine, to potentially support existing content at high...
by aquil8
Thu Jun 01, 2017 11:59 pm
Forum: Scenery Development Questions
Topic: P3D v4 - LOD_RADIUS and Photo scenery
Replies: 6
Views: 6638

P3D v4 - LOD_RADIUS and Photo scenery

Hi all,
I hoped that with the 64 bit version of P3D (v4) we could increase LOD_RADIUS parameter to view distant photo scenery textures more detailed. I tried to use TEXTURE_SIZE_EXP=10 but it works only to the default scenery. There is any upgrade planned to resolve this issue?

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