Search found 235 matches

by jabloomf1230
Mon Oct 14, 2019 9:55 pm
Forum: Prepar3D Client Application Questions
Topic: Bug regarding altitude handling of airports (4.5.12 HF1 => 4.5.13 HF2 Client only)
Replies: 10
Views: 984

Re: Bug regarding altitude handling of airports (4.5.12 HF1 => 4.5.13 HF2 Client only)

I just want to point out also that using a "preload" ALT stub airport BGL file is also the only way to change the name of an airport. My limited testing indicates that this "feature" is unchanged in the way that it works in HF2. The stub ALT file has to be located in scenery/world/scenery and the re...
by jabloomf1230
Fri Sep 13, 2019 2:50 am
Forum: Prepar3D Client Application Questions
Topic: P3D does not start after Win10 KB4515384 update
Replies: 38
Views: 3174

Re: P3D does not start after Win10 KB4515384 update

It's not a P3d4-specific issue. It impacts a variety of apps, but the problem is not universal to all Windows 10 installations. The best guess at the moment is that the issue is related to an incomplete installation of the 10 September OS updates. Make sure that if you uninstall the two KB updates t...
by jabloomf1230
Thu Aug 08, 2019 11:32 pm
Forum: Prepar3D Feature Requests
Topic: "Protecting Content" feature request
Replies: 4
Views: 1402

Re: "Protecting Content" feature request

Hey Rob, you can protect your content by doing the same thing that FSDT does with GSX2. They use COUATL (a Python interpreter) to encrypt and decrypt their MDL files. This adds considerably to the overall simulation overhead and I doubt that many other developers would do this. A similar process is ...
by jabloomf1230
Wed Jul 31, 2019 12:42 am
Forum: Scenery Development Questions
Topic: Decompile Prepar3D v4
Replies: 1
Views: 616

Re: Decompile Prepar3D v4

Yep. It's explained in the online ADE User info/Manual. 1. Open the airport BGL file in ADE 2. Click the "Compile" button. 3. Click "More Options". 4. Click on one of the "Save XML" radio buttons. 5. Compile the file and exit ADE. 6. Delete the just compiled BGL file as it is unneeded. 7. Run ADE 8....
by jabloomf1230
Thu Jul 25, 2019 9:10 pm
Forum: Prepar3D Client Application Questions
Topic: New DirectX Version: Improved Scenery Loading
Replies: 11
Views: 1898

Re: New DirectX Version: Improved Scenery Loading

Those file versions correspond to the nVidia driver files that interface with DirectX. Installing a new video driver will update the version, but probably won't affect performance in P3d4, unless one has purchased a new RTX "Super" video card. For example, my DirectX driver file version is: 26.21.14...
by jabloomf1230
Mon Jun 24, 2019 1:32 am
Forum: Software Development Kit (SDK) Questions
Topic: 3ds Max 2020 compatibility time frame?
Replies: 3
Views: 1336

Re: 3ds Max 2020 compatibility time frame?

Well, at least there's two of use that are interested in this. Maybe we'll just have to switch to MSFS 2020. ;-)
by jabloomf1230
Wed Jun 19, 2019 8:54 pm
Forum: Miscellaneous
Topic: Aerial Firefighting Aircraft
Replies: 1
Views: 850

Re: Aerial Firefighting Aircraft

https://firefighterx.weebly.com/

I can't say that I own it, but Lorby's other products are top notch.
by jabloomf1230
Fri Jun 14, 2019 1:32 am
Forum: Software Development Kit (SDK) Questions
Topic: 3ds Max 2020 compatibility time frame?
Replies: 3
Views: 1336

3ds Max 2020 compatibility time frame?

Is there any chance that the SDK will be updated for the new version of 3ds Max in the near future or is that something that will wait until the next major version of P3d? 3ds Max 2019 was discontinued as of May, 2019 and since it's a subscription-based product, it can't be purchased anymore. I'm ju...
by jabloomf1230
Wed May 22, 2019 2:45 am
Forum: Prepar3D Client Application Questions
Topic: Speedtree color and density
Replies: 3
Views: 1528

Re: Speedtree color and density

I should have added that the lighter green deciduous tree textures might be passable for Spring textures, but the SpeedTrees in P3d4 have only Winter, Fall and "rest of the year" textures in various tree height categories. Thus, these bright green trees look out of place in Summer, as they do not ma...
by jabloomf1230
Sun May 19, 2019 1:37 am
Forum: Prepar3D Client Application Questions
Topic: Speedtree color and density
Replies: 3
Views: 1528

Re: Speedtree color and density

Well, I took matters into my own hands. For personal use I darkened the 5 ST tree types with Photoshop. Since ST are copyrighted software, I assume that I can't circulate the revised textures publically. But I would be happy to provide them to LM for review. Here's how the five darkened tree types l...
by jabloomf1230
Wed May 15, 2019 8:09 pm
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] XtoMdl error P3d 4.5 HF1 SDK
Replies: 2
Views: 1187

Re: XtoMdl error P3d 4.5 HF1 SDK

I solved my problem. First, all my C++ redistributables were installed and up to date. Second, I opened SlimDX.dll with CFF Explorer and a number of the DirectX 9 dependencies were missing. I went to the MS DirectX download page, downloaded and installed DirectX 9 and now everything works. The files...
by jabloomf1230
Tue May 14, 2019 3:00 am
Forum: Software Development Kit (SDK) Questions
Topic: [RESOLVED] XtoMdl error P3d 4.5 HF1 SDK
Replies: 2
Views: 1187

[RESOLVED] XtoMdl error P3d 4.5 HF1 SDK

I'm now getting an error with XtoMDL form the P3d 4.5 HF1 SDL. 10:14 PM XtoMDL Error (0): error : Could not load file or assembly 'SlimDX.dll' or one of its dependencies. The specified module could not be found. There is a version of SlimDX.dll in all of the 3dsmax plugin folders but the file date i...
by jabloomf1230
Thu Apr 18, 2019 6:36 pm
Forum: Prepar3D Client Application Questions
Topic: memory message error
Replies: 20
Views: 3092

Re: memory message error

I agree with what Dan has written. Microsoft recommends having a system managed pagefile and they aren't kidding, no matter what amount of RAM one has on their mobo. Once the video card runs out of VRAM (in this case 8 GB), the OS will begin to use system RAM to make up the VRAM deficit. Although th...
by jabloomf1230
Fri Apr 12, 2019 10:40 pm
Forum: Scenery Development Questions
Topic: jpg thumbnail files for new Speedtree models?
Replies: 0
Views: 1037

jpg thumbnail files for new Speedtree models?

Does anyone have a set of thumbnail jpg files for at least some of the common ST models? I've done a few myself by doing screen captures of the thumbnail in Sim Director, but that process is way too tedious.

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