Hi Beau,
Resaving flights doesn't make any difference. In a multi-player session window states in flight files ( we know where they are) are ignored, pure and simple. It doesn't work and it's not difficult to reproduce (follow steps below).
1) Select aircraft - Beach Baron G1000 (or whatever).
2) Open Views-->Instrument Panel-->Radios.
3) Undock Radio stack window (or whatever) and move it someplace.
4) Make Default Flight - optional, but irrelevant.
5) Save Flight - "Yadda"
6) Flights-->Multiplayer-->Host Session-->OK
7) Additional Options-->Load Light-->"Yadda"-->Fly Now-->OK
Q: Where's the radio stack?
A: Gone
1) Flights-->Exit Multiplayer Session
2) Flights-->Load Flight-->"Yadda"
Q: Where's the radio stack?
A: Right where we left it.
It doesn't matter how the MP flight is loaded (e.g. command line or manually), what aircraft it is, or what ANY parameter in the panel.cfg is set to for said windows, window positions simply are NOT read (or ignored) from saved flight files in MP sessions. You should be able to reproduce this easily at your end.
It appears to us that there is NO WAY to use Prepar3D in a location-based simulation with external windows on external displays (e.g. "simpits") in multi-player sessions.
We are helping to integrate TackPac into P3D so that weapons can finally be avaialble within this simulation. Currently slew mode is hardwired OFF in any multi-player MISSION. Multi-player freeflight has a host option to allow/reject it, but multi-player MISSIONS do NOT allow slew mode. No slew mode, no TacPack. The TacPack itself can prevent any player from using slew to control their aircraft, and we have a TacPack host option for that, however if the simulation itself is preventing slew in a multi-player mission, the TacPack has no way to control its own objects and thus rendered completely useless in missions.
I am hoping that getting this resolved is a high priority. I am here to help where I can.
Mike |