Dear development team,
as a scenery designer involved with some complexer sceneries I would love to see a few features that would make the debugging of sceneries a bit easier. I think this also goes for aircraft or object designers. The first idea is to write error messages into a file. Most of you might know that with the following parameters set in the p3d.cfg :
[SCENERY]
// To show alerts or areas, set to = 1
// To hide alerts or areas, set to = 0
// Alert for missing textures
ShowMissingTextureAlert=1
// Alert for missing objects
MissingLibraryAlert=1
// Render Trigger areas as visible boxes
ShowTriggers=1
P3D will throw a dialogbox with each triggered error found in a scenery or an aircraft model. It would be nice if this could be written in a log file. Anyone who had to copy 15 or more GUIDs by hand with a pencil surely understands. I had 20 yesterday, that are 640 alphanumerics to be brought on paper.... Or if it has to be on the screen, make the error messages copy/pastable.
Also, it would be nice if P3D could render a fall-back object for a missing scenery object, like a big, bright red arrow. This feature should be able to be switched on/off, of course.
All in all, the simulation could be a bit more verbose about what it does, expecially in error situations. Would make the life of ac or scenery designers a bit easier.
Thanks,
Mark |