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Author Topic: [REQ] Logging and error handling
roger-wilc-
o-66
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Posts: 16
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roger-wilco-66
Post [REQ] Logging and error handling
on: July 3, 2012, 10:55

Dear development team,

as a scenery designer involved with some complexer sceneries I would love to see a few features that would make the debugging of sceneries a bit easier. I think this also goes for aircraft or object designers. The first idea is to write error messages into a file. Most of you might know that with the following parameters set in the p3d.cfg :

[SCENERY]
// To show alerts or areas, set to = 1
// To hide alerts or areas, set to = 0
// Alert for missing textures
ShowMissingTextureAlert=1
// Alert for missing objects
MissingLibraryAlert=1
// Render Trigger areas as visible boxes
ShowTriggers=1

P3D will throw a dialogbox with each triggered error found in a scenery or an aircraft model. It would be nice if this could be written in a log file. Anyone who had to copy 15 or more GUIDs by hand with a pencil surely understands. I had 20 yesterday, that are 640 alphanumerics to be brought on paper.... Or if it has to be on the screen, make the error messages copy/pastable.

Also, it would be nice if P3D could render a fall-back object for a missing scenery object, like a big, bright red arrow. This feature should be able to be switched on/off, of course.

All in all, the simulation could be a bit more verbose about what it does, expecially in error situations. Would make the life of ac or scenery designers a bit easier.

Thanks,
Mark

FSMP
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Posts: 637
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Post Re: [REQ] Logging and error handling
on: July 3, 2012, 11:54

+1

Same applies to XML Gauge degugging. ie Improved error messages to help identify where the error actually is :)

While crypyic or no error messgaes might have been argued to be appropriate for FSX, a consumer Game, P3D as a commercial product, is expected to be enhanced and customized by the developer. There is therefore far more need for powerful error reporting, to help developers track down errors more quickly .. time is money !!

Geoff

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