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Author Topic: GPS Activate Leg problem
jailsea
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Post GPS Activate Leg problem
on: April 30, 2012, 17:40

Hi

I'm unable to activate different legs within the default GPS system. With an active flightplan I select a waypoint press the menu button and press 'ENT' but nothing changes. After pressing the menu button receive the activate confirmation pop up but it is blank. After looking around this forum and a general search for FSX I'm sure that I should be seeing two waypoints here. I have tried different default aircraft, different plans with the same result. I have not made many additions to the default P3d setup. I have checked the install files for the two FSX aircraft I have added and they do not appear to have overwritten any P3D gauge files etc. A screenshot can be found here.

Any help would be much appreciated.

jimcooper1
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jimcooper1
Post Re: GPS Activate Leg problem
on: April 30, 2012, 17:51

Was about to post that your image wasn't showing...but you corrected it!!

jailsea
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Post Re: GPS Activate Leg problem
on: April 30, 2012, 17:54

Yes sorry. Using Google and my BB Code is useless. The link should work okay now.

FSMP
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Post Re: GPS Activate Leg problem
on: April 30, 2012, 18:59

jailsea

YES , unfortunatly, I can confirm, that you are correct -- After Pressing ENT when in the MENU page to activate the selected leg, it does not update to the newly selected leg.

Another one for the Ver 1.3 bug list

Geoff

jimcooper1
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jimcooper1
Post Re: GPS Activate Leg problem
on: April 30, 2012, 19:16

Just tried it and you're correct the Default GPS won't let you jump to another Waypoint. So I loaded up my own GPS (GNS430) that I created last summer and that works OK.
Image

Not sure why the P3D GPS500 isn't working, I think the FSX one used to???? Have you tried porting over the FSX GPS to see if that's OK?

Regards

Jim

FSMP
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Post Re: GPS Activate Leg problem
on: April 30, 2012, 21:23

YES.. If you copy the fs9gps.cab from FSX over to replace the fs9gps.cab in the gauge folder in P3D, then you will get the functionality back. (just did it -- works fine)
I think ver 1.2 fs9gps.cab was ok .. I am sure I would have noticed if it was not, but if you have P3D 1.3 installed now, then getting the file from 1.2 is a pain.

Something BROKE when doing the re-build of that gauge for 1.3 ????

Geoff

jailsea
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Post Re: GPS Activate Leg problem
on: May 1, 2012, 13:29

I have fs9 but not fsx, do you know if it will have the same file with the file name being fs9gps.cab?

FSMP
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Post Re: GPS Activate Leg problem
on: May 1, 2012, 13:45

Given that P3D Ver 1.3's fs9gps.cab seems to be CORRUPT, maybe Lockheed can put a good copy (say from ver 1.2) on their Download site... waiting for 1.4 to have this simple issue corrected, would seem to be an unnecessarily long wait ?

Geoff

jimcooper1
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jimcooper1
Post Re: GPS Activate Leg problem
on: May 1, 2012, 15:21

Quote from jailsea on May 1, 2012, 13:29
I have fs9 but not fsx, do you know if it will have the same file with the file name being fs9gps.cab?

It is essentially the same file so it should work. I'm don't think MS updated the GPS when they upgraded from FS2004 (FS9) to FSX (FS10). If they had done they'd probably have changed the name!!

Jim

FSMP
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Post Re: GPS Activate Leg problem
on: May 2, 2012, 12:28

fs9gps.cab file sizes
=================

FS9   -----------  303,830 bytes
FSX   -----------  565,804 bytes
P3D ver 1.2 --  ??????
P3D ver 1.3 --  582,570  bytes (includes gps_500_faa.xml)

As a temp fix, it seems that copying over the FSX gauge, corrects the "select leg" issue.

Geoff

N4GIX
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Post Re: GPS Activate Leg problem
on: May 3, 2012, 12:05

Geoff, the main reason the FSX file is larger than the FS9 file is because of the alternate xxx_night.bmp bitmaps required by the FSX lighting system. The actual .xml file is identical.

However, the differences between the FSX and Prepar3D gps500.xml files are legion! For one thing, several more Pages have been added to the WPT Group. On the other hand, aside from the minor difference of using @ g t ; instead of >, there's no difference whatever in the <Macro Name="MENUButton" macro, so I can find no obvious reason why it's not working as designed for selecting a specific Leg of the current Flightplan.

FSMP
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Post Re: GPS Activate Leg problem
on: May 3, 2012, 12:27

Bill

Do you still have P2D V1.2 of the fs8gps.cab ? Its not been confirmed 100% that that did not have the same "cannot select specific Leg" issue. If it worked in 1.2. but not in 1.3, then the differences should be easier to spot.

I cannot remember trying it in 1.2

I'm taking a vacation this MAY from XML, to try to regain my sanity. Maybe some will have the answer by June :P

Geoff

N4GIX
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Post Re: GPS Activate Leg problem
on: May 5, 2012, 12:38

As a matter of fact, I do have the v1.2 version of the fs9gps.cab file. I had quite forgotten that I still have Prepar3D v1.2 installed on my "older FS Flightsim Test" computer!

The first thing I notice is that some, but by no means all, of the new "FAA" version changes have somehow crept into the original "non-FAA" version of the XML script... Surely this must have been accidental, and may well account for the "broken" MENU button function reported.

What I'm going to do is rename the v1.3 .cab file and copy/paste the v1.2 .cab file, then give it a through test. If it works correctly, then I'll be able to make an assesment of the differences to see what has "gone wrong."

For the record, I'm using a free program cleverly named ExamDiff.exe that I found on the web.

Here are the first two "differences" between the scripts. Note the non-FAA version has "FAA" in the gaugename header...

< <Gauge Name="GPS_500" Version="1.0">
---
> <Gauge Name="GPS_500_FAA" Version="1.0">

< 	<Macro Name="kWPTPageCnt">7</Macro>
---
> 	<Macro Name="kWPTPageCnt">9</Macro>
N4GIX
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Post Re: GPS Activate Leg problem
on: May 5, 2012, 14:47

Okay, I can now confirm that the f69gps.cab file from v1.2 works, but has the same behavior as the v1.3 version...

The v1.3 version (both regular and faa variation) work, but the popup dialog does not always display the "from" waypoint name as expected. The actual selected waypoint Leg is chosen however, as you can see the magenta "arrow" move up/down the list of waypoints.

What is happening in all versions is a discontinuity between the line selected with the cursor, and the previous waypoint name. The previous (From) waypoint name is always = (line selected - 1), in other words if the previous line is blank, then so too is the left side of the popup's display! Example: blank => CGT

Incidently, this is also true of the FSX version of the G500. For my own custom coded G430/530 and G1000 units, I've scripted the logic to avoid this "problem" by simply subtracting another -1 from the previous waypoint if the returned field is blank (NULL).

bhollis
Lockheed Martin
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bhollis
Post Re: GPS Activate Leg problem
on: May 17, 2012, 12:34

We added SIDS and STARS support which was fairly intensive. It sounds like there was a bug introduced in the process. The faa variant also has a splash screen set that displayed when you first turn it on. We turned that off by default because it annoyed most users. SIDS and STARS require custom content to work properly, so what I will do is move our upgraded versions of the gauge into a new cab file p3dgps.cab and return the fs9gps.cab file to its original version. I'll see if i can get the original cab uploaded somewhere while you wait for the patch. Using the fsx or older version of p3d cab should work too.

Thanks,
Beau

Prepar3D Software Engineer

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