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Author Topic: AI Aircraft Textures
ggeccles
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Posts: 14
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Post AI Aircraft Textures
on: April 27, 2012, 02:06

I note that quite a lot of my AI aircraft look quite dark in P3D. At first I could not work out why some looked fine while others had this very dark, almost black appearance however I think I may have identified the issue and it seems to relate to aircraft models which have reflections enabled.

I conducted some tests on aircraft where I had both a reflective and non-reflective model and confirmed the non-reflective versions look ok while the reflective ones were all dark.

I should point out this only relates to FS9 AI models but as there are no FSX/P3D GA aircraft models available, it would be a shame if the older ones were suddenly made redundant.

I assume this issue is somehow related to the new and improved shader process but would hope a work could be developed if at all possible.

Graham

ggeccles
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Posts: 14
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Post Re: AI Aircraft Textures
on: April 28, 2012, 01:24

I have a new variation on this issue. Aircraft which are fine when parked go dark when they move to active mode. The following screenshots illustrate my point.
Image

Image

In each of these situations, the two aircraft are the same AI aircraft model and repaint, it is just that the lower/nearer one is in active AI departure mode while the top one is parked.

I observed my AI activities for some time and noted the additional shade came over the aircraft in sinc with the engine startup and disappeared with engine shutdown so I assume there is a change in the model structure between active and inactive modes.

I should stress this is only happening with FS9 AI aircraft models, the few FSX ones i have are all fine.

Gil
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Posts: 23
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Post Re: AI Aircraft Textures
on: May 11, 2012, 16:47

I too have this problem. Has anyone found a solution?

Gil

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