The Prepar3D team has worked to extend the core capabilities of Microsoft® ESP™
and continue to add new features and functions that make the new platform a front
runner in the modeling and simulation marketspace. Release 1.2 improves on the solid
foundation of Release 1.1 in many new and exciting ways:
Requested Features and Enhancements Implemented in Prepar3D 1.2
Full Windows 7 Support
- User interface redesign
- New interface and extended multiplayer experience
- Observer view camera management redesigned and expanded
- Save flight user interface redesigned
- Alert system and progress dialogs redesigned for continuity
- End flight interface redesigned and clarification added
Performance Improvements
- Rendering pipeline performance improvements show a marked performance improvement
in all cases
- Enhancements to water detail effects and rendering settings
- Water effects settings are now divided into two sliders, Reflection Detail and Refraction
Detail, which are clearly labeled
- The Low, Med, High names have been replaced with text describing what scene elements
are rendered at each setting
- The water clarity slider controls the transparency of the water surface
- Learning center article expanded upon to further explain details of each setting
Multichannel Capability Extended
- Expanded field of views able to support up to a 360 degree field of view
- Documentation and samples expanded in the Learning Center and further examples added
to the Software Development Kit
Learning Center Documentation Enhanced
- Additional examples for new multichannel 360 degree field of view support
- Additional articles added including navigation section and glossary
- Multiplayer learning center article expanded for new features
Additional Aircraft Added to Standard Vehicle Set
- Beechcraft Baron 58
- Beechcraft King Air 350
Multiplayer Experience Redesigned and Improved
- Redesigned, streamlined multiplayer user interface
- All multiplayer screens have been redesigned including the mission resolution and
racing results windows
- Multiplayer simplified and streamlined for the end training user
- Connect to IP now works on a global scale
- Several improvements to the internal voice communication system
- Removed local echo
- No longer sends communication data packets when no one is talking
- Able to select a sound device other than your default system sound device for multiplayer
voice communication
- Submersible and other SimObject categories are now supported by multiplayer
- Multiplayer chat redesigned and able to be maximized and resized
- Other miscellaneous multiplayer updates
- When ending your multiplayer session you are no longer placed back to your simulator's
default flight
- Add-on scenery is now an allowable option in multiplayer sessions
- Tower controls now have access to the map feature
- The 'Join Aircraft' button now swaps to 'Leave Aircraft' when joining a shared aircraft
- If the map is chosen to be disabled, users can now not access it via the map button
on certain aircraft panels
Other New Features in v1.2
- Users can specify where flight plans are saved and loaded from
- Enhancements to the Submersible SimObject Class
- Animations and lighting support added to submersibles
- Proper lighting at depth
- Submersibles are properly rendered on the ground
- Observer view system enhancements
- User interface redesigned for clarity and ease of use
- Observer views can be easily configured with sensor and color views
- Users are prompted when they attempt to load an incomplete or incorrect mission
file that does not load correctly
- Users can sort the columns of data in the Select Airport user interface
- Tail number, call sign and flight number can be set on an aircraft's 'View details'
screen
- Underwater scenery is now visible from above water if appropriate detail settings
are selected
- Menu system font has been changed for increased visibility and readability
- The scenery library dialog now defaults to a user's Prepar3D installation directory,
not the desktop
- The 'Use Directly' and 'Cache Scenery' radio buttons have been further explained
with tooltip text
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