Virtual Reality


Contents

Overview

Using Virtual Reality is easier than ever in Prepar3D. With support for both the Oculus Rift and the HTC Vive, users can now enjoy the experience of virtual reality with the familiarity of Prepar3D.


Using the Oculus Rift

To use the Oculus Rift:

  1. Ensure that the Oculus Rift is plugged in and working, and that the latest runtime and firmware updates are installed.
  2. Start Prepar3D
  3. HDR will turn off automatically
  4. Either right-click the screen and select VirtualReality->Virtual Cockpit (or any other camera under VirtualReality), or go to "Views->Change View->VirtualReality->Virtual Cockpit (or any other camera under VirtualReality).
  5. Enjoy!**
**The Oculus Rift will not render to the computer screen until the user is wearing the headset. This means that the screen will be black until the user is wearing the headset.

Using the HTC Vive

To use the HTC Vive:

  1. Ensure that the HTC Vive is plugged in and working, and that the latest runtime and firmware updates are installed.
  2. Start Prepar3D
  3. HDR will turn off automatically
  4. It is recommended to turn off MSAA and FXAA since the HTC Vive natively calculates its own anti-aliasing
  5. Either right-click the screen and select VirtualReality->Virtual Cockpit (or any other camera under VirtualReality), or go to "Views->Change View->VirtualReality->Virtual Cockpit (or any other camera under VirtualReality).
  6. Enjoy!

Creating Custom Cameras

To create a custom camera for a virtual reality headset, simply create any new camera configuration in the Cameras.cfg file (located at %APPDATA%/Lockheed Martin/Prepar3D.) Then add or adjust the following lines to the definition that was created.


CycleHidden=Yes
PanPbhAdjust=Ordinal
SnapPbhAdjust=Ordinal
Category=VirtualReality
HmdType=VR



Performance Tips

Here are some helpful hints on how to ensure quality performance when using a virtual reality headset: