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Monthly Archives: December 2012

Prepar3D®Announces ForeFlight Mobile Compatibility
December 20, 2012

ForeFlight Mobile provides flight planning and in flight support.

The same ForeFlight Mobile app used for flight planning and enroute navigation is now available for your Prepar3D® simulations. With FSXFlight as the interface, your Prepar3D aircraft position information is sent to ForeFlight Mobile’s app, providing a moving map electronic flight bag. ForeFlight Mobile is another option to tailor your experience in Prepar3D to train how you fly.

With this app, you can:

  • Use the ForeFlight Mobile moving map
  • Display aircraft position on taxi diagrams
  • Display aircraft position on select approach plates
  • View aircraft speed, track and altitude information

ForeFlight Mobile is a best-selling app used by pilots and flight operators to gather preflight weather information, plan flights, conduct preflight research, file flight plans and keep enroute charts and terminal procedures up to date. ForeFlight Mobile includes many of the Federal Aviation Administration (FAA) and NAV CANADA’s official flight publications, including the FAA Digital Terminal Procedures, the FAA’s digital aeronautical data, digital VFR and IFR enroute charts, NAV CANADA’s Canada Air Pilot procedures and more.

You will need to download FSXFlight to connect Prepar3D to ForeFlight Mobile. Please visit FSXFlight and ForeFlight for more information about these tools.

GL Studio Delivers Advanced Instrumentation for Prepar3D®
December 4, 2012

The Prepar3D ecosystem continues to expand with new tools for training and learning. The DiSTI Corporation has announced that GL Studio is now compatible with Prepar3D®. Prepar3D users can use GL Studio powered by DiSTI’s new Lumen Engine to create cockpit and instrumentation content for simulation and training applications.

The Lumen runtime engine for GL Studio is DiSTI’s newest advancement in human machine interface development technology allowing GL Studio users to expand their platform reach to include DirectX. This enables instrumentation integration with Prepar3D and other DirectX-based rendering technologies.

For more information on the Lumen Engine, visit DiSTI’s website.